public void Start() { manager = GetComponent <NetworkingManager>(); loginCreatureComforts = FindObjectOfType <LoginCreatureComforts>(); DontDestroyOnLoad(this.gameObject); manager.Connect(); }
void OnGUI() { if (GUI.Button(new Rect(Screen.width / 2 - 50, Screen.height / 2 + 50, 100, 100), "Play")) { if (!Application.isEditor && !FB.IsLoggedIn) { FB.Login("public_profile", OnLogin); } else { if (!NetworkingManager.Connected) { NetworkingManager.Connect(); } Application.LoadLevel("Lobby"); } } }
// Use this for initialization void Start() { if (!NetworkingManager.Connected) { NetworkingManager.Connect(); } NetworkingManager.MessageReceived += networkingManager_MessageReceived; ScoreText.text = ScoreManager.LatestScore.ToString(); }
// Use this for initialization void Start() { if (!NetworkingManager.Connected) { NetworkingManager.Connect(); } NetworkingManager.MessageReceived += networkingManager_MessageReceived; UserText.text = UserManager.Name; StartCoroutine("LoadProfilePicture", UserPictureTexture); }