Ejemplo n.º 1
0
        public override void HandlePacket(ref NetworkPacket Packet, ref SteamClient Client)
        {
            Byte[]    Username    = new Byte[1];
            Byte[]    Reserved1   = new Byte[1];
            Byte[]    Reserved2   = new Byte[1];
            Byte[]    Reserved3   = new Byte[1];
            Byte[]    Reserved4   = new Byte[1];
            Byte[]    WindowsName = new Byte[1];
            redBuffer Buffer;

            // Read the boring info.
            Buffer = new redBuffer(Packet._Data);
            Buffer.ReadBlob(ref Username);
            Buffer.ReadBlob(ref Reserved1);
            Buffer.ReadBlob(ref Reserved2);
            Buffer.ReadBlob(ref Reserved3);
            Buffer.ReadBlob(ref Reserved4);
            Buffer.ReadBlob(ref WindowsName);

            // Set the client info.
            if (SteamServer.Anonymous)
            {
                Client.Username        = Username;
                Client.XUID            = (UInt64)0x110000110000000;
                Client.XUID           += Client.ClientID;
                Client.SessionID       = Client.ClientID;
                Client.isAuthenticated = true;
            }
            else
            {
                // Reserved.
            }

            // Clear the buffer.
            Buffer = new redBuffer();

            // Return the info.
            Buffer.WriteBlob(Client.Username);
            Buffer.WriteUInt64(0); // Reserved.
            Buffer.WriteUInt32(Client.SessionID);

            if (Client.isAuthenticated == true)
            {
                Packet.CreatePacket(Packet._TransactionID, 200, Buffer, Client);
            }
            else
            {
                Packet.CreatePacket(Packet._TransactionID, 404, Buffer, Client);
            }

            // Clear the buffer.
            Buffer = new redBuffer();

            // Serialize the packet.
            Packet.Serialize(ref Buffer, Client);

            // Send the response.
            SteamServer.Send(Client.ClientID, Buffer.GetBuffer());
        }
Ejemplo n.º 2
0
        public override void HandlePacket(ref NetworkPacket Packet, ref SteamClient Client)
        {
            redBuffer Buffer = new redBuffer();

            // We send the length first.
            Client.UpdateFriendslist();
            Buffer.WriteUInt32((UInt32)Client.FriendsList.Count);

            foreach (SteamFriend Friend in Client.FriendsList)
            {
                Buffer.WriteUInt32((UInt32)Friend.Status);
                Buffer.WriteBlob(Friend.Username);
                Buffer.WriteUInt64(Friend.XUID);
            }

            Packet.CreatePacket(Packet._TransactionID, 200, Buffer, Client);

            // Clear the buffer.
            Buffer = new redBuffer();

            // Serialize the packet.
            Packet.Serialize(ref Buffer, Client);

            // Send the response.
            SteamServer.Send(Client.ClientID, Buffer.GetBuffer());
        }
Ejemplo n.º 3
0
        public override void HandlePacket(ref NetworkPacket Packet, ref SteamClient Client)
        {
            redBuffer Buffer = new redBuffer();

            // We send the length first.
            Client.UpdateFriendslist();
            Buffer.WriteUInt32((UInt32)Client.FriendsList.Count);

            foreach(SteamFriend Friend in Client.FriendsList)
            {
                Buffer.WriteUInt32((UInt32)Friend.Status);
                Buffer.WriteBlob(Friend.Username);
                Buffer.WriteUInt64(Friend.XUID);
            }

            Packet.CreatePacket(Packet._TransactionID, 200, Buffer, Client);

            // Clear the buffer.
            Buffer = new redBuffer();

            // Serialize the packet.
            Packet.Serialize(ref Buffer, Client);

            // Send the response.
            SteamServer.Send(Client.ClientID, Buffer.GetBuffer());
        }