//행성 몬스터 생성
    void CreatePlanetMonster(string userName, string monsterPrefab, string targetName, float x, float y, bool autoDir = true)
    {
        if (userName.Equals(GameManager.Instance().PLAYER.USER_NAME))
        {
            return;
        }
        Vector3    p = new Vector3(x, y, -1.0f);
        GameObject m = MapManager.Instance().AddObject(monsterPrefab, new Vector3(p.x, p.y, -1));

        NetworkMoving moving = m.AddComponent <NetworkMoving>();

        moving.AUTO_DIR = autoDir;
        moving.NAME     = targetName;
        if (!monsterPrefab.Equals(GamePath.PLANET_MONSTER2))
        {
            m.AddComponent <NetworkStage1MonsterMoveAttack>().NAME  = targetName;
            m.GetComponent <Stage1MonsterMoveAttack>().MONSTER_NAME = targetName;
            m.GetComponent <Stage1MonsterMoveAttack>().enabled      = false;
            m.GetComponent <Stage1MonsterMoveAttack>().NETWORKING   = true;
        }
        else
        {
            m.AddComponent <NetworkStage1MonsterStopAttack>().NAME  = targetName;
            m.GetComponent <Stage1MonsterStopAttack>().MONSTER_NAME = targetName;
            m.GetComponent <Stage1MonsterStopAttack>().enabled      = false;
            m.GetComponent <Stage1MonsterStopAttack>().NETWORKING   = true;
        }
    }
 void Update()
 {
     // Network 체크
     if (!m_networkCheck && GameManager.Instance().PLAYER != null)
     {
         if (!string.IsNullOrEmpty(NetworkOrderController.ORDER_NAME) &&
             !NetworkOrderController.ORDER_NAME.Equals(GameManager.Instance().PLAYER.USER_NAME))
         {
             NetworkMoving m = transform.GetChild(1).gameObject.AddComponent <NetworkMoving>();
             m.NAME         = NetworkOrderController.ORDER_NAME + "_pad";
             m_networkCheck = true;
         }
     }
 }
    void CreatePentrationMonster(string userName, string targetName, float x, float y, bool autoDir = true)
    {
        if (userName.Equals(GameManager.Instance().PLAYER.USER_NAME))
        {
            return;
        }
        Vector3       p      = new Vector3(x, y, -1.0f);
        GameObject    m      = MapManager.Instance().AddObject(GamePath.PENTRATION_MONSTER, new Vector3(p.x, p.y, -1));
        NetworkMoving moving = m.AddComponent <NetworkMoving>();

        moving.AUTO_DIR = autoDir;
        m.AddComponent <NetworkMonster>().NAME = targetName;
        m.GetComponent <SpacePentrationMonster>().MONSTER_NAME = targetName;
        m.GetComponent <SpacePentrationMonster>().enabled      = false;
        m.GetComponent <SpacePentrationMonster>().NETWORKING   = true;
        moving.NAME = targetName;
    }