Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        _networkMgr2 = GameObject.Find("NetworkManager").GetComponent <NetworkMgr2> ();
        tr           = GetComponent <Transform> ();

        AudioSource _audioSource = gameObject.AddComponent <AudioSource> ();

        _audioSource.clip        = backSfx;
        _audioSource.minDistance = 10.0f;
        _audioSource.maxDistance = 30.0f;
        _audioSource.volume      = _networkMgr2.sfxVolumn;
        _audioSource.Play();
    }
Ejemplo n.º 2
0
    void Start()
    {
        basicClock      = Time.time;
        basicAttackCool = 0.1f;
        fireBool        = false;

        isDie       = false;
        maxHp       = 100;
        hp          = 100;
        respawnTime = 3.0f;
        _moveCtrl   = GetComponent <MoveCtrl_net2> ();
        _skillCtrl  = GetComponent <SkillCtrl_net2> ();
        _networkMgr = GameObject.Find("NetworkManager").GetComponent <NetworkMgr2>();
    }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        _moveCtrl   = GetComponent <MoveCtrl_net2> ();
        _playerCtrl = GetComponent <PlayerCtrl_net2> ();

        normalSpeed = 7.0f;
        dashSpeed   = 20.0f;
        shootSpeed  = 3.0f;

        tr          = GetComponent <Transform> ();
        photonView  = GetComponent <PhotonView>();
        _networkMgr = GameObject.Find("NetworkManager").GetComponent <NetworkMgr2>();

        if (!GetComponent <PhotonView>().isMine)
        {
            this.enabled = false;
        }

        trailrender         = GetComponent <TrailRenderer> ();
        trailrender.enabled = false;
    }
Ejemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     _networkMgr = GameObject.Find("NetworkManager").GetComponent <NetworkMgr2>();
     GameObject.Find("hp_front_parent").GetComponent <HpBar_net2>().setPlayer();
     //skill1_text.text = "0";
 }
Ejemplo n.º 5
0
 // Use this for initialization
 void Start()
 {
     _networkMgr = GameObject.Find("NetworkManager").GetComponent <NetworkMgr2>();
 }