public void Cmd_UCE_Admin_SummonMonster(string adminTargetName, int adminValue) { if (player.UCE_adminLevel <= 0 || adminValue <= 0) { return; } Monster monster = _NetworkManagerMMO.cachedMonsters().Find(x => x.name.ToLower() == adminTargetName.ToLower()); if (monster) { for (int j = 1; j <= adminValue; ++j) { GameObject go = Instantiate(monster.gameObject, player.transform.position, player.transform.rotation); NetworkServer.Spawn(go); } } }