public static NetworkAccessToken GetAccessTokenForNetwork(NetworkID netId) { NetworkAccessToken networkAccessToken; if (!Utility.s_dictTokens.TryGetValue(netId, out networkAccessToken)) networkAccessToken = new NetworkAccessToken(); return networkAccessToken; }
void JoinMatch(NetworkID networkID, LobbyManager lobbyManager, MatchDesc match) { lobbyManager.DisplayIsConnecting (); lobbyManager.matchMaker.JoinMatch (networkID, "", lobbyManager.OnMatchJoined); lobbyManager.currentMatchValue = Int32.Parse(match.name.Split(' ')[match.name.Split(' ').Length-1]); lobbyManager.backDelegate = lobbyManager.QuitLobbyToMenu; lobbyManager.isMatchmaking = true; }
void JoinMatch(NetworkID networkID, LobbyManager lobbyManager) { lobbyManager.matchMaker.JoinMatch(networkID, "", lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
void JoinMatch(NetworkID networkID, LobbyManager lobbyManager) { lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.serverListPanel.gameObject.SetActive(false); }
void JoinMatch(NetworkID networkID, LobbyManager lobbyManager) { LobbyManagerUI.Instance.DisplayIsConnecting(); LobbyManagerUI.Instance.backDelegate = LobbyManagerUI.Instance.StopClientClbk; lobbyManager.matchMaker.JoinMatch(networkID, "", lobbyManager.OnMatchJoined); lobbyManager.isMatchmaking = true; }
/// <summary> /// <para>Utility function that accepts the access token for a network after it's received from the server.</para> /// </summary> /// <param name="netId"></param> /// <param name="accessToken"></param> public static void SetAccessTokenForNetwork(NetworkID netId, NetworkAccessToken accessToken) { if (s_dictTokens.ContainsKey(netId)) { s_dictTokens.Remove(netId); } s_dictTokens.Add(netId, accessToken); }
/// <summary> /// <para>Utility function to get this client's access token for a particular network, if it has been set.</para> /// </summary> /// <param name="netId"></param> public static NetworkAccessToken GetAccessTokenForNetwork(NetworkID netId) { NetworkAccessToken token; if (!s_dictTokens.TryGetValue(netId, out token)) { token = new NetworkAccessToken(); } return token; }
// Don't think i can have ping on here void AddServerButton(string HostName, int curPlayers, int maxPlayers, NetworkID netID) { GameObject newButton = Instantiate(sampleButton) as GameObject; ServerButton newServerButton = newButton.GetComponent<ServerButton>(); newServerButton.Name.text = HostName; newServerButton.Players.text = curPlayers + " / " + maxPlayers; newServerButton.transform.SetParent(contentPanel); newServerButton.setServer(manager, netID); }
public void JoinMatch(NetworkID netId) { print ("joining match: " + netId); var request = new JoinMatchRequest () { networkId = netId, password = "" }; networkMatch.JoinMatch (request, base.OnMatchJoined); }
static ReplicaReturnResult ConstructionCB(BitStream inBitStream, uint timestamp, NetworkID networkID, NetworkIDObject existingObject, SystemAddress senderId, ReplicaManagerExt caller, IntPtr userData) { StringBuilder output = new StringBuilder(255); if (isServer) return ReplicaReturnResult.REPLICA_PROCESSING_DONE; StringTable.Instance().DecodeString(output, output.Capacity, inBitStream); if (output.ToString() == "Player") { System.Diagnostics.Debug.Assert(player == null); player = new Player(); player.replica.SetNetworkIDManager(networkIDManager); player.replica.SetNetworkID(networkID); if (!isServer) { replicaManager.Construct(player.replica, true, senderId, false); replicaManager.SetScope(player.replica, true, senderId, false); } Console.Write("New player created\n"); } else if (output.ToString() == "Monster") { System.Diagnostics.Debug.Assert(monster == null); monster = new Monster(); monster.replica.SetNetworkIDManager(networkIDManager); monster.replica.SetNetworkID(networkID); if (!isServer) { replicaManager.Construct(monster.replica, true, senderId, false); replicaManager.SetScope(monster.replica, true, senderId, false); } Console.Write("New monster created\n"); } else { System.Diagnostics.Debug.Assert(false); } return ReplicaReturnResult.REPLICA_PROCESSING_DONE; }
private string _GetRoomNumberFromNetworkId(NetworkID networkID) { return((System.Convert.ToInt64(networkID.ToString()) % 10000).ToString()); }
public BanData(NetworkID id, string reason, string bantime) { this._bantime = bantime; this._ID = id; this._reason = reason; }
public Coroutine DropConnection(NetworkID netId, NodeID dropNodeId, int requestDomain, BasicResponseDelegate callback) { return(DropConnection(new DropConnectionRequest { networkId = netId, nodeId = dropNodeId, domain = requestDomain }, callback)); }
internal void InternalListenRelay(string relayIp, int relayPort, NetworkID netGuid, SourceID sourceId, NodeID nodeId, int listenPort) { if (this.m_hostTopology == null) { ConnectionConfig defaultConfig = new ConnectionConfig(); int num1 = (int) defaultConfig.AddChannel(QosType.Reliable); int num2 = (int) defaultConfig.AddChannel(QosType.Unreliable); this.m_hostTopology = new HostTopology(defaultConfig, 8); } this.m_ServerId = NetworkTransport.AddHost(this.m_hostTopology, listenPort); if (LogFilter.logDebug) Debug.Log((object) ("Server Host Slot Id: " + (object) this.m_ServerId)); NetworkServer.Update(); byte error; NetworkTransport.ConnectAsNetworkHost(this.m_ServerId, relayIp, relayPort, netGuid, sourceId, nodeId, out error); this.m_RelaySlotId = 0; if (LogFilter.logDebug) Debug.Log((object) ("Relay Slot Id: " + (object) this.m_RelaySlotId)); if ((int) error != 0) Debug.Log((object) ("ListenRelay Error: " + (object) error)); NetworkServer.s_Active = true; this.m_MessageHandlers.RegisterHandlerSafe((short) 35, new NetworkMessageDelegate(this.OnClientReadyMessage)); this.m_MessageHandlers.RegisterHandlerSafe((short) 5, new NetworkMessageDelegate(this.OnCommandMessage)); this.m_MessageHandlers.RegisterHandlerSafe((short) 6, new NetworkMessageDelegate(NetworkTransform.HandleTransform)); this.m_MessageHandlers.RegisterHandlerSafe((short) 40, new NetworkMessageDelegate(NetworkAnimator.OnAnimationServerMessage)); this.m_MessageHandlers.RegisterHandlerSafe((short) 41, new NetworkMessageDelegate(NetworkAnimator.OnAnimationParametersServerMessage)); this.m_MessageHandlers.RegisterHandlerSafe((short) 42, new NetworkMessageDelegate(NetworkAnimator.OnAnimationTriggerServerMessage)); }
static public int ConnectToNetworkPeer(int hostId, string address, int port, int exceptionConnectionId, int relaySlotId, NetworkID network, SourceID source, NodeID node, int bytesPerSec, float bucketSizeFactor, out byte error) { return(ConnectToNetworkPeerInternal(hostId, address, port, exceptionConnectionId, relaySlotId, (ulong)network, (ulong)source, (ushort)node, bytesPerSec, bucketSizeFactor, out error)); }
static public void GetConnectionInfo(int hostId, int connectionId, out string address, out int port, out NetworkID network, out NodeID dstNode, out byte error) { ulong netw; ushort node; address = GetConnectionInfo(hostId, connectionId, out port, out netw, out node, out error); network = (NetworkID)netw; dstNode = (NodeID)node; }
public static void ConnectAsNetworkHost(int hostId, string address, int port, NetworkID network, SourceID source, NodeID node, out byte error) { throw new NotImplementedException("なにこれ"); }
public Coroutine JoinMatch(NetworkID netId, string matchPassword, string publicClientAddress, string privateClientAddress, int eloScoreForClient, int requestDomain, DataResponseDelegate <MatchInfo> callback) { return(JoinMatch(new JoinMatchRequest { networkId = netId, password = matchPassword, publicAddress = publicClientAddress, privateAddress = privateClientAddress, eloScore = eloScoreForClient, domain = requestDomain }, callback)); }
void JoinMatch(NetworkID networkID, LobbyManager lobbyManager, string gameName) { lobbyManager.roomName = gameName; lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.DisplayIsConnecting(); }
void JoinMatch(NetworkID networkID, NetworkManager networkManager) { networkManager.matchMaker.JoinMatch(networkID, "", networkManager.OnMatchJoined); }
void JoinMatch(NetworkID networkID, LobbyManager lobbyManager) { lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
public static void GetConnectionInfo(int hostId, int connectionId, out string address, out int port, out NetworkID network, out NodeID dstNode, out byte error) { ulong num; ushort num2; address = GetConnectionInfo(hostId, connectionId, out port, out num, out num2, out error); network = (NetworkID) num; dstNode = (NodeID) num2; }
public Coroutine SetMatchAttributes(NetworkID networkId, bool isListed, int requestDomain, BasicResponseDelegate callback) { return(SetMatchAttributes(new SetMatchAttributesRequest { networkId = networkId, isListed = isListed, domain = requestDomain }, callback)); }
public static extern void ConnectAsNetworkHost(int hostId, string address, int port, NetworkID network, SourceID source, NodeID node, out byte error);
public static int ConnectToNetworkPeer(int hostId, string address, int port, int exceptionConnectionId, int relaySlotId, NetworkID network, SourceID source, NodeID node, int bytesPerSec, float bucketSizeFactor, out byte error) { throw new NotImplementedException("なにこれ"); }
public static int ConnectToNetworkPeer(int hostId, string address, int port, int exceptionConnectionId, int relaySlotId, NetworkID network, SourceID source, NodeID node, out byte error) { return NetworkTransport.ConnectToNetworkPeer(hostId, address, port, exceptionConnectionId, relaySlotId, network, source, node, 0, 0.0f, out error); }
public static void GetConnectionInfo(int hostId, int connectionId, out string address, out int port, out NetworkID network, out NodeID dstNode, out byte error) { address = GetConnectionInfo(hostId, connectionId, out port, out ulong network2, out ushort dstNode2, out error); network = (NetworkID)network2; dstNode = (NodeID)dstNode2; }
/// <summary> /// Describes what happens when the button is clicked /// </summary> /// <param name="networkId">Network identifier.</param> /// <param name="manager">Manager to call back</param> public virtual void OnClick(NetworkID networkId, OnlineLobbyManager manager) { manager._onlineLobbyUI.TitleLabel.text = "GAME " + _matchName; manager.matchMaker.JoinMatch(networkId, "", "", "", 0, manager.GameId, manager.OnMatchJoined); }
public void ConnectAsNetworkHost(int hostId, string address, int port, NetworkID network, SourceID source, NodeID node, out byte error) { // Creates a dedicated connection to Relay server Debug.LogError("[" + TAG + "] ConnectAsNetworkHost() not implemented"); throw new System.NotImplementedException(); }
static public int ConnectToNetworkPeer(int hostId, string address, int port, int exceptionConnectionId, int relaySlotId, NetworkID network, SourceID source, NodeID node, out byte error) { return(ConnectToNetworkPeer(hostId, address, port, exceptionConnectionId, relaySlotId, network, source, node, 0, 0, out error)); }
public void GetConnectionInfo(int hostId, int connectionId, out string address, out int port, out NetworkID network, out NodeID dstNode, out byte error) { // Returns the connection parameters for the specified connectionId. These parameters can be sent // to other users to establish a direct connection to this peer. If this peer is connected to the host // via Relay, the Relay-related parameters are set. Debug.Log("[" + TAG + "] GetConnectionInfo()"); address = ""; port = -1; network = NetworkID.Invalid; dstNode = NodeID.Invalid; error = (byte)NetworkError.UsageError; if (!connections.ContainsKey(hostId)) { error = (byte)NetworkError.WrongHost; return; } if (!connections[hostId].ContainsKey(connectionId)) { error = (byte)NetworkError.WrongConnection; return; } tempPeer = connections[hostId][connectionId]; address = tempPeer.IP; port = tempPeer.Port; error = (byte)NetworkError.Ok; }
public void ConnectAsNetworkHost(int hostId, string address, int port, NetworkID network, SourceID source, NodeID node, out byte error) { NetworkTransport.ConnectAsNetworkHost(hostId, address, port, network, source, node, out error); }
public Coroutine DestroyMatch(NetworkID netId, int requestDomain, BasicResponseDelegate callback) { return(DestroyMatch(new DestroyMatchRequest { networkId = netId, domain = requestDomain }, callback)); }
public int ConnectToNetworkPeer(int hostId, string address, int port, int specialConnectionId, int relaySlotId, NetworkID network, SourceID source, NodeID node, out byte error) { // Creates a connection to another peer in the Relay group. Debug.LogError("[" + TAG + "] ConnectToNetworkPeer() not implemented"); throw new System.NotImplementedException(); }
public int ConnectToNetworkPeer(int hostId, string address, int port, int specialConnectionId, int relaySlotId, NetworkID network, SourceID source, NodeID node, out byte error) { return(NetworkTransport.ConnectToNetworkPeer(hostId, address, port, specialConnectionId, relaySlotId, network, source, node, out error)); }
public void StartClient(NetworkID networkId, string password) { m_NetworkMatch.JoinMatch(networkId, password, "", "", 0, 0, OnMatchJoined); }
public void GetConnectionInfo(int hostId, int connectionId, out string address, out int port, out NetworkID network, out NodeID dstNode, out byte error) { NetworkTransport.GetConnectionInfo(hostId, connectionId, out address, out port, out network, out dstNode, out error); }
/// <summary> /// /// <para> /// UnderlyingModel.MemDoc.MemDocModelStarts a server using a relay server. This is the manual way of using the relay server, as the regular NetworkServer.Connect() will automatically use the relay server if a UMatch exists. /// </para> /// /// </summary> /// <param name="relayIp">Relay server IP Address.</param><param name="relayPort">Relay server port.</param><param name="netGuid">GUID of the network to create.</param><param name="sourceId">This server's sourceId.</param><param name="nodeId">The node to join the network with.</param> public static void ListenRelay(string relayIp, int relayPort, NetworkID netGuid, SourceID sourceId, NodeID nodeId) { NetworkServer.instance.InternalListenRelay(relayIp, relayPort, netGuid, sourceId, nodeId, 0); }
public static void SetAccessTokenForNetwork(NetworkID netId, NetworkAccessToken accessToken) { s_dictTokens.Add(netId, accessToken); }
public void joinServer(NetworkID networkId) { matchMaker.JoinMatch(networkId, "", "", "", 0, 0, OnMatchJoined); ServerChangeScene(lobbyScene); }
public override void OnMatchCreate(CreateMatchResponse response) { base.OnMatchCreate(response); _networkID = response.networkId; _nodeID = response.nodeId; }
public static bool TryGetPlayer(string identifier, out Players.Player targetPlayer, out string error, bool includeOffline = false) { targetPlayer = null; if (identifier.StartsWith("'")) { if (identifier.EndsWith("'")) { identifier = identifier.Substring(1, identifier.Length - 2); } else { error = "missing ' after playername"; return(false); } } if (identifier.Length < 1) { error = "no playername given"; return(false); } // try to find by steamID first ulong steamid; if (ulong.TryParse(identifier, out steamid)) { Steamworks.CSteamID csteamid = new Steamworks.CSteamID(steamid); if (csteamid.IsValid()) { NetworkID networkId = new NetworkID(csteamid); error = ""; if (Players.TryGetPlayer(networkId, out targetPlayer)) { return(true); } else { targetPlayer = null; } } } // try to find by hash code var m = Regex.Match(identifier, @"#(?<hash>\d{8})"); int givenHash; if (m.Success && int.TryParse(m.Groups["hash"].Value, out givenHash)) { foreach (Players.Player player in Players.PlayerDatabase.Values) { if (!includeOffline && player.ConnectionState != Players.EConnectionState.Connected) { continue; } if (player.ID.steamID.GetHashCode() == givenHash) { if (targetPlayer == null) { targetPlayer = player; } else { targetPlayer = null; error = "duplicate hash code, please use full SteamID"; return(false); } } } if (targetPlayer != null) { error = ""; return(true); } } // try to find by string closest match Players.Player closestMatch = null; int closestDist = int.MaxValue; foreach (var player in Players.PlayerDatabase.Values) { if (!includeOffline && player.ConnectionState != Players.EConnectionState.Connected) { continue; } if (player.Name != null) { if (string.Equals(player.Name, identifier, StringComparison.InvariantCultureIgnoreCase)) { if (targetPlayer == null) { targetPlayer = player; } else { targetPlayer = null; error = "duplicate player name, pls use SteamID"; return(false); } } else { int levDist = LevenshteinDistance.Compute(player.Name.ToLower(), identifier.ToLower()); if (levDist < closestDist) { closestDist = levDist; closestMatch = player; } else if (levDist == closestDist) { closestMatch = null; } } } } if (targetPlayer != null) { error = ""; return(true); } else if (closestMatch != null && (closestDist < closestMatch.Name.Length * 0.2)) { error = ""; targetPlayer = closestMatch; Log.Write($"Name '{identifier}' did not match, picked closest match '{targetPlayer.Name}' instead"); return(true); } error = "player not found"; return(false); }
public static extern int ConnectToNetworkPeer(int hostId, string address, int port, int exceptionConnectionId, int relaySlotId, NetworkID network, SourceID source, NodeID node, int bytesPerSec, float bucketSizeFactor, out byte error);
private void JoinMatch(NetworkID networkID) { mainMenu.JoinMatch(networkID); }
public static void GetConnectionInfo(int hostId, int connectionId, out string address, out int port, out NetworkID network, out NodeID dstNode, out byte error) { ulong network1; ushort dstNode1; address = NetworkTransport.GetConnectionInfo(hostId, connectionId, out port, out network1, out dstNode1, out error); network = (NetworkID) network1; dstNode = (NodeID) dstNode1; }
//Relay ---- static public void ConnectAsNetworkHost(int hostId, string address, int port, NetworkID network, SourceID source, NodeID node, out byte error) { ConnectAsNetworkHostInternal(hostId, address, port, (ulong)network, (ulong)source, (ushort)node, out error); }
public override void Parse(object obj) { IDictionary<string, object> dictJsonObj = obj as IDictionary<string, object>; if (dictJsonObj == null) throw new FormatException("While parsing JSON response, found obj is not of type IDictionary<string,object>:" + obj.ToString()); this.networkId = (NetworkID) this.ParseJSONUInt64("networkId", obj, dictJsonObj); this.name = this.ParseJSONString("name", obj, dictJsonObj); this.maxSize = this.ParseJSONInt32("maxSize", obj, dictJsonObj); this.currentSize = this.ParseJSONInt32("currentSize", obj, dictJsonObj); this.isPrivate = this.ParseJSONBool("isPrivate", obj, dictJsonObj); this.directConnectInfos = this.ParseJSONList<MatchDirectConnectInfo>("directConnectInfos", obj, dictJsonObj); }
public void Start(NetworkID networkID) { NetworkID = networkID; UpdateLoot(); }
public void CustomOnMatchJoined(JoinMatchResponse response) { OnMatchJoined(response); _networkID = response.networkId; _nodeID = response.nodeId; }
public static void GetConnectionInfo(int hostId, int connectionId, out string address, out int port, out NetworkID network, out NodeID dstNode, out byte error) { ulong num; ushort num2; address = NetworkTransport.GetConnectionInfo(hostId, connectionId, out port, out num, out num2, out error); network = (NetworkID)num; dstNode = (NodeID)num2; }
private void InternalListenRelay(string relayIp, int relayPort, NetworkID netGuid, SourceID sourceId, NodeID nodeId) { this.m_SimpleServerSimple.ListenRelay(relayIp, relayPort, netGuid, sourceId, nodeId); s_Active = true; this.RegisterMessageHandlers(); }