Ejemplo n.º 1
0
 public static NetworkGameObject2D GetGameObject2D(this byte[] data)
 {
     NetworkGameObject2D gameObject = new NetworkGameObject2D();
     gameObject.ID = data.Take(4).ToArray().ToInt();
     gameObject.position = data.Skip(4).Take(8).ToArray().ToVector2();
     gameObject.rotation = data.Skip(12).Take(8).ToArray().ToQuaternion2D();
     return gameObject;
 }
Ejemplo n.º 2
0
 private static void Send(NetworkGameObject2D obj, int Code)
 {
     byte[] data = obj.ToByte();
     byte[] length = new byte[] { (byte)(data.Length + 1) };
     byte[] code = new byte[] { (byte)Code };
     length = length.AddByte(code);
     length = length.AddByte(data);
     client.Send(length);
 }
Ejemplo n.º 3
0
    public static NetworkGameObject2D NewGameObject2D(this byte[] data)
    {
        NetworkGameObject2D gameObject = new NetworkGameObject2D();

        string name = BToString(data.Skip(20).ToArray());
        gameObject.gameObject = (GameObject)Resources.Load(name);
        gameObject.ID = data.Take(4).ToArray().ToInt();
        gameObject.position = data.Skip(4).Take(8).ToArray().ToVector2();
        gameObject.rotation = data.Skip(12).Take(8).ToArray().ToQuaternion2D();
        gameObject.gameObject.name = name;
        return gameObject;
    }
Ejemplo n.º 4
0
    public static void Instantiates(GameObject Gameobj)
    {
        if (!client.Connected)
            return;

        NetworkGameObject2D obj = new NetworkGameObject2D();
        obj.gameObject = Instantiate(Gameobj);
        obj.gameObject.name = Gameobj.name;
        obj.IsMine = true;

        //obj.moveLerp = obj.gameObject.GetComponent<MoveLerp2D>();
        // obj.moveLerp.IsMine = true;
        ObjectReference2D.Add(obj);
        Camera.main.GetComponent<CmaeraRunnerScript>().Player = obj.gameObject.transform;

        byte[] data = obj.ToByte(obj.gameObject.GetInstanceID());
        byte[] length = new byte[] { (byte)(data.Length + 1) };
        byte[] code = new byte[] { 1 };
        length = length.AddByte(code);
        length = length.AddByte(data);
        client.Send(length);
    }