public override void OnStartLocalPlayer() { base.OnStartLocalPlayer(); // trigger event to denote that this player joined a network game NetworkGameLocalJoinedEvent.Trigger(this); }
public void OnMMEvent(NetworkGameLocalJoinedEvent eventType) { // setup this menu for new joining players if needed SetupMenuForJoinerIfAppropriate(eventType.joiningChar); }
public void OnMMEvent(NetworkGameLocalJoinedEvent eventType) { // turn of this menu DeactivateMenu(); }