private void OnLobbyJoined(LobbyEnter_t pCallbacks, bool bIOFailure) { NetworkControl.CreateConnections(lobby); if (events.lobby_just_joined != null) { events.lobby_just_joined.Invoke(); } SendChatMessage(SteamFriends.GetPersonaName() + " Joined the Lobby", false); NetworkControl.instance.CheckJoinedLobby(); }