Ejemplo n.º 1
0
    private void OnExplodeResult(NetworkCommand cmd)
    {
        var cmdExplodeResult = cmd as ExplodeResultCommand;

        if (cmdExplodeResult.DamagedEnemyID == this.EnemyInfo.EnemyID)
        {
            var damage = this.EnemyInfo.Hp - cmdExplodeResult.Hp;
            this.EnemyInfo.Hp = cmdExplodeResult.Hp;
            m_animator.SetBool("Damaged", true);

            // update ui
            MessageDispacher.Instance.Send(UIMessage.EnmeyDamaged, new EnemyDamageMessage()
            {
                EnemyID = this.EnemyInfo.EnemyID,
                Damage  = damage,
            });

            MessageDispacher.Instance.Send(UIMessage.UpdateEnemyHpSlider, new EnemyHpUpdateMessage()
            {
                EnemyID  = this.EnemyInfo.EnemyID,
                Progress = (float)this.EnemyInfo.Hp / this.EnemyInfo.MaxHp,
            });

            MessageDispacher.Instance.Send(AudioMessage.PlayExplode, null);
        }
    }
Ejemplo n.º 2
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 /// <summary>
 /// Registers a message handler to the collection of handlers.
 /// </summary>
 /// <param name="command">The command being handled.</param>
 /// <param name="method">The method to invoke.</param>
 public static void Store(NetworkCommand command, NetworkMessageHandlerMethod method)
 {
     if (!Handlers.ContainsKey(command))
     {
         Handlers.Add(command, method);
     }
 }
Ejemplo n.º 3
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    private void OnGunShootResult(NetworkCommand cmd)
    {
        var cmdGunShootResult = cmd as GunShootResultCommand;

        if (cmdGunShootResult.EnemyID == this.EnemyInfo.EnemyID && cmdGunShootResult.IsHit)
        {
            var damage = this.EnemyInfo.Hp - cmdGunShootResult.EnemyHp;
            this.EnemyInfo.Hp = cmdGunShootResult.EnemyHp;
            m_animator.SetBool("Damaged", true);
            // Debug.Log($"enmey {this.EnemyInfo.EnemyID} hit, hp {this.EnemyInfo.Hp}");

            // update ui
            MessageDispacher.Instance.Send(UIMessage.EnmeyDamaged, new EnemyDamageMessage()
            {
                EnemyID = this.EnemyInfo.EnemyID,
                Damage  = damage,
            });

            MessageDispacher.Instance.Send(UIMessage.UpdateEnemyHpSlider, new EnemyHpUpdateMessage
            {
                EnemyID  = this.EnemyInfo.EnemyID,
                Progress = (float)this.EnemyInfo.Hp / this.EnemyInfo.MaxHp,
            });

            MessageDispacher.Instance.Send(AudioMessage.PlayEnemyShooting, null);
        }
    }
Ejemplo n.º 4
0
    private void OnDebuffDamageResult(NetworkCommand cmd)
    {
        var cmdDamageResult = cmd as EnemyDebuffDamagedResultCommand;

        if (cmdDamageResult.EnmeyID == this.EnemyInfo.EnemyID)
        {
            var damage = this.EnemyInfo.Hp - cmdDamageResult.Hp;
            this.EnemyInfo.Hp = cmdDamageResult.Hp;
            m_animator.SetBool("Damaged", true);

            // update ui
            MessageDispacher.Instance.Send(UIMessage.EnmeyDamaged, new EnemyDamageMessage()
            {
                EnemyID = this.EnemyInfo.EnemyID,
                Damage  = damage,
            });

            MessageDispacher.Instance.Send(UIMessage.UpdateEnemyHpSlider, new EnemyHpUpdateMessage()
            {
                EnemyID  = this.EnemyInfo.EnemyID,
                Progress = (float)this.EnemyInfo.Hp / this.EnemyInfo.MaxHp,
            });

            m_debuffDamageTimeCount = EnemyConfigure.DebuffDamageInterval;
            m_waitDebuffDamage      = false;
        }
    }
Ejemplo n.º 5
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        public void OnDataRecieved(object[] data)
        {
            NetworkCommand command = (NetworkCommand)data[0];

            if (command == NetworkCommand.AllowInput)
            {
                MiscHandler.BlockInput(true);
            }
            if (command == NetworkCommand.BlockInput)
            {
                MiscHandler.BlockInput(false);
            }
            if (command == NetworkCommand.ShowTasbar)
            {
                MiscHandler.ShowTasktray(true);
            }
            if (command == NetworkCommand.HideTaskbar)
            {
                MiscHandler.ShowTasktray(false);
            }
            if (command == NetworkCommand.TextToSpeech)
            {
                MiscHandler.TextToSpeech((string)data[1], (int)data[2]);
            }
            if (command == NetworkCommand.ComputerPower)
            {
                MiscHandler.ComputerPower((string)data[1], (int)data[2]);
            }
        }
Ejemplo n.º 6
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 public void SendCommand(NetworkCommand command, long parameter1)
 {
     byte[] flux = new byte[12];
     BitConverter.GetBytes((int)command).CopyTo(flux, 0);
     BitConverter.GetBytes(parameter1).CopyTo(flux, 4);
     this.SendBytes(flux);
 }
Ejemplo n.º 7
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 /// <summary>
 /// remove command
 /// </summary>
 /// <param name="_command">network command</param>
 public void removeCommmand(NetworkCommand _command)
 {
     if (_cleintCommands.Contains(_command)) // <-- can be removed???
     {
         _cleintCommands.Remove(_command);
     }
 }
Ejemplo n.º 8
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 /// <summary>
 /// add new command
 /// </summary>
 /// <param name="_command">network command</param>
 public void addCommand(NetworkCommand _command)
 {
     if (!_cleintCommands.Contains(_command)) // <-- can be removed???
     {
         _cleintCommands.Add(_command);
     }
 }
Ejemplo n.º 9
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    /// <summary>
    /// constructor
    /// </summary>
    public NetworkHandler()
    {
        _serverCommands = new List <NetworkCommand>();
        _cleintCommands = new List <NetworkCommand>();

        _serverQuit = new NetworkCommand("S:QUIT", (x) => {
            Environment.Exit(1); // temp
        });

        _serverInit = new NetworkCommand("S:INIT", (x) => {
            networkID = int.Parse(x[0]);
            OnInitialized(networkID);
            //_serverConnect.send(networkID.ToString());
        });

        _serverDisconectHost = new NetworkCommand("S:NOHOST", (x) => {
            OnLostConnectionToHost.Invoke();
        });

        _serverSyncConnection = new NetworkCommand("S:SYNC", (x) => { // call the request resync callback
            OnResyncRequest?.Invoke(int.Parse(x[0]));
        });

        _serverSyncRequest = new NetworkCommand("S:RSYNC", (x) => { // send resync request to all clients but [id] (only host can do this)
            //resyncClient(int.Parse(x[0]));

            if (isHost())
            {
                ClientConnection[] clients = NetworkManager.getInstance().getClientConnections();
                int length = clients.Length;
                for (int i = 0; i < length; i++)
                {
                    if (clients[i].networkID != int.Parse(x[0]))
                    {
                        NetworkManager.getInstance().sendTargetCommand(clients[i].networkID, _serverSyncConnection, x);
                    }
                }
                if (-1 != int.Parse(x[0]))
                {
                    OnResyncRequest?.Invoke(int.Parse(x[0]));
                }
            }
        });

        _serverConnect = new NetworkCommand("S:CONNECT", (x) => {
            OnClientDisconection?.Invoke(int.Parse(x[0]));
        });

        _serverDisconnect = new NetworkCommand("S:DISCONNECT", (x) => {
            OnClientDisconection?.Invoke(int.Parse(x[0]));
        });

        _serverCommands.Add(_serverQuit);
        _serverCommands.Add(_serverInit);
        _serverCommands.Add(_serverDisconectHost);
        _serverCommands.Add(_serverSyncConnection);
        _serverCommands.Add(_serverSyncRequest);
        _serverCommands.Add(_serverConnect);
        _serverCommands.Add(_serverDisconnect);
    }
Ejemplo n.º 10
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    internal void SendPieceSyncCommands
        (string matchId, string accountId, int playerSlot, GamePiece piece)
    {
        string cmd = string.Format("{0}{1}{2}{1}{3}{1}{4}{1}{5}{1}{6}{1}{7}{1}{8}{1}{9}{1}{10}{1}{11}{1}{12}{1}{13}{1}{14}",
                                   (int)ReadProtocol.GetVersion(),
                                   m_SegmentTerminator,
                                   NetworkCommand.GetCommand(NetworkCommandType.SyncGamePiece),
                                   matchId,
                                   accountId,
                                   playerSlot,
                                   piece.NetworkIdentity,
                                   piece.GamePieceName,
                                   piece.BoardVector.x,
                                   piece.BoardVector.y,
                                   piece.CurrentHitPoints,
                                   piece.DefenseRating,
                                   piece.AttackRating,
                                   piece.TurnDelay,
                                   (int)piece.gameObject.transform.rotation.eulerAngles.y);

        Debug.Log("Sending: " + cmd);

        SendData(cmd);

        cmd = string.Format("{0}{1}{2}{1}{3}{1}{4}",
                            (int)ReadProtocol.GetVersion(),
                            m_SegmentTerminator,
                            NetworkCommand.GetCommand(NetworkCommandType.EndGamePieceSync),
                            matchId,
                            accountId);

        Debug.Log("Sending: " + cmd);

        SendData(cmd);
    }
Ejemplo n.º 11
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 private async Task VerifyPermission(NetworkConnection connection, NetworkCommand command, INetworkClient client)
 {
     if (!await connection.Permissions.IsPermittedOnClient(command, client))
     {
         throw new NetworkException(NetworkException.NetworkExceptionType.NotPermitted);
     }
 }
Ejemplo n.º 12
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        public static NetworkCommandBinding From <TRequest, TResponse>(NetworkCommandType source, NetworkCommandHandler <TRequest, TResponse> handler)
            where TRequest : NetworkCommand where TResponse : NetworkCommand
        {
            switch (source)
            {
            // Request that are from client are handled as requests on the master.
            case NetworkCommandType.FromClient:
                return(new NetworkCommandBinding()
                {
                    CommandInternalType = NetworkCommand.CommandTypeFor(typeof(TRequest)),
                    _deserializeRequest = JsonUtility.FromJson <TRequest>,
                    _handleRequest = async(net, clientId, command) => await handler.ProcessRequestOnMaster(net as INetworkMaster, command as TRequest, clientId),
                });

            // Request that are from master are handled as requests on the client.
            case NetworkCommandType.FromMaster:
                return(new NetworkCommandBinding()
                {
                    CommandInternalType = NetworkCommand.CommandTypeFor(typeof(TRequest)),
                    _deserializeRequest = JsonUtility.FromJson <TRequest>,
                    _handleRequest = async(net, clientId, command) => await handler.ProcessRequestOnClient(net as INetworkClient, command as TRequest)
                });

            default:
                throw new ArgumentOutOfRangeException(nameof(source), source, null);
            }
        }
Ejemplo n.º 13
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 private void Dispatch(NetWorkCommandType type, NetworkCommand cmd)
 {
     if (m_callbackMap.ContainsKey(type))
     {
         m_callbackMap[type].Invoke(cmd);
     }
 }
Ejemplo n.º 14
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 private async Task VerifyPermission(NetworkConnection connection, NetworkCommand command, INetworkMaster master, string fromClientId)
 {
     if (!await connection.Permissions.IsPermittedOnMaster(command, master, fromClientId))
     {
         throw new NetworkException(NetworkException.NetworkExceptionType.NotPermitted);
     }
 }
Ejemplo n.º 15
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    private void OnShootResult(NetworkCommand cmd)
    {
        var cmdShoot = cmd as ShootResultCommand;

        if (TankInfo.Instance.DriverID == PlayerInfo.LocalPlayer.UserID)
        {
            m_waitForResult = false;

            var cmdShootResult = cmd as ShootResultCommand;

            // play se
            MessageDispacher.Instance.Send(AudioMessage.PlayPlayerShooting, null);

            for (int i = 0; i < m_bulletInfoBuffer.Count; ++i)
            {
                if (m_bulletInfoBuffer[i].Type == BulletType.TankShell)
                {
                    var gameObj = GameObject.Instantiate(this.m_bullet,
                                                         m_bulletPositionBuffer[i],
                                                         Quaternion.AngleAxis(360.0f * m_bulletRotationBuffer[i],
                                                                              Vector3.up));
                    var scriptComp = gameObj.GetComponent <BulletController>();
                    scriptComp.BulletInfo = m_bulletInfoBuffer[i];
                }
            }

            m_reloadDuration = PlayerConfigure.BigSkillCoolDownDuration;
        }
    }
 public PacketFlowMessage Map(int senderID, int senderType, NetworkCommand command)
 {
     return(new PacketFlowMessage()
     {
         senderID = senderID,
         senderType = senderType,
         payloadType = command.Match(
             agn => (int)TransportCommandPayloadType.AddGatewayNode,
             arn => (int)TransportCommandPayloadType.AddRouterNode,
             acn => (int)TransportCommandPayloadType.AddConsumerNode,
             ln => (int)TransportCommandPayloadType.LinkNodes,
             ap => (int)TransportCommandPayloadType.AddPacket,
             iptd => (int)TransportCommandPayloadType.IncrementPacketTypeDirection,
             pnq => (int)TransportCommandPayloadType.ProcessNodeQueue,
             ct => (int)TransportCommandPayloadType.CompleteTransmission
             ),
         payload = JsonUtility.ToJson(
             command.Match(
                 agn => GetPayloadForAddGatewayNodeCommand(agn),
                 arn => GetPayloadForAddRouterNodeCommand(arn),
                 acn => GetPayloadForAddConsumerNodeCommand(acn),
                 ln => GetPayloadForLinkNodesCommand(ln),
                 ap => GetPayloadForAddPacketCommand(ap),
                 iptd => GetPayloadForIncrementPacketTypeDirectionCommand(iptd),
                 pnq => GetPayloadForProcessNodeQueueCommand(pnq),
                 ct => GetPayloadForCompleteTransmissionCommand(ct)
                 )
             )
     });
 }
Ejemplo n.º 17
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        public NetworkCommandConnection Translate(NetIncomingMessage input)
        {
            if (input == null)
            {
                return(null);
            }
            var tzeMessisch = input.ReadString();

            if (string.IsNullOrWhiteSpace(tzeMessisch))
            {
                return(null);
            }

            NetworkCommand networkCommand = IncomingMessageTranslator.Translate(tzeMessisch);
            //Console.WriteLine(networkCommand.Data);
            NetworkCommandConnection networkCommandConnection = new NetworkCommandConnection();

            //Conversion to network command on server
            networkCommandConnection.Connection      = input.SenderConnection;
            networkCommandConnection.CommandArgument = networkCommand.CommandArgument;
            networkCommandConnection.CommandName     = networkCommand.CommandName;
            networkCommandConnection.Data            = networkCommand.Data;

            return(networkCommandConnection);
        }
Ejemplo n.º 18
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    private void OnDriveTankResult(NetworkCommand cmd)
    {
        var cmdDriveResult = cmd as DriveTankResultCommand;

        // leave tank
        if (cmdDriveResult.DriverID == 0xff)
        {
            if (TankInfo.Instance.DriverID == PlayerInfo.LocalPlayer.UserID)
            {
                MessageDispacher.Instance.Send(GameObjectMessage.ShowPlayer,
                                               this.transform.position + this.m_body.transform.forward * 2.0f);

                MessageDispacher.Instance.Send(UIMessage.UpdateHpUI, PlayerInfo.LocalPlayer.Hp / 1000.0f);
            }
            else
            {
                MessageDispacher.Instance.Send(GameObjectMessage.ShowPlayerSync,
                                               this.transform.position + this.m_body.transform.forward * 2.0f);
            }

            TankInfo.Instance.DriverID = 0xff;
            TankInfo.Instance.IsDriven = false;

            m_shootSignCanvasObject.SetActive(false);
        }
        else
        {
            m_moveTravel.Clear();
            MessageDispacher.Instance.Send(UIMessage.UpdateHpUI, TankInfo.Instance.Hp / 1000.0f);

            m_shootSignCanvasObject.SetActive(true);
        }
        m_waitForResult = false;
    }
Ejemplo n.º 19
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    /// <summary>
    /// init fucnction
    /// </summary>
    public void init()
    {
        _onResync = new NetworkCommand("G:RSYNC", (x) => {
            if (NetworkHandler.getInstance().isHost()) // <-- make format function for this or make sending data beter (sending arrays and formating them in Net)
            {
                int count     = global.Count * 2 + 4;  // id, count, local user, users[]
                string[] data = new string[count];
                data[0]       = NetworkHandler.getInstance().networkID.ToString();
                data[1]       = (global.Count + 1).ToString();

                data[2] = local.id.ToString();
                data[3] = local.name;

                int globalCount = 0;
                for (int i = 4; i < count; i += 2)
                {
                    data[i]     = global[globalCount].id.ToString();
                    data[i + 1] = global[globalCount].name;
                    globalCount++;
                }

                Console.WriteLine("Resync send!!!!");
                _onResync.send(data);
            }
            else
            {
                int count = int.Parse(x[1]) * 2 + 2;

                for (int i = 2; i < count; i += 2)
                {
                    OnConnect(int.Parse(x[i]), x[i + 1]);
                    OnPlayerJoin?.Invoke(x[i + 1]);
                }

                _onConnection.send(new string[2] {
                    local.id.ToString(), local.name
                });
                _onResync.disable();
            }
        }, true, true);

        _onConnection = new NetworkCommand("G:NCON", (x) => {
            int id       = int.Parse(x[0]);
            string cName = x[1];

            for (int i = 0; i < global.Count; i++)  // <-- might remove this (test it fam)
            {
                if (global[i].id == id)
                {
                    return;
                }
            }

            OnConnect(id, cName);
            OnPlayerJoin?.Invoke(cName);
        }, true, true);

        _onResync.send(NetworkHandler.getInstance().networkID.ToString());
    }
Ejemplo n.º 20
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        public NetworkTransform(Transform transform)
        {
            this.transform = transform;

            updateTransformAction = new NetworkCommand <Action <TransformPayload> >(UpdateTransformData);

            updateTransformAction.RunOnUpdate(new TransformPayload(this.transform));
        }
Ejemplo n.º 21
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        public NetworkRigidbody2D(Rigidbody2D rigidbody)
        {
            this.rigidbody = rigidbody;

            updateRigidbodyAction = new NetworkCommand <Action <Rigidbody2DPayload> >(UpdateRigidbodyData);

            updateRigidbodyAction.RunOnUpdate(new Rigidbody2DPayload(this.rigidbody));
        }
        /// <summary>
        /// Helper method to reduce duplicate LOC
        /// </summary>
        /// <param name="node">The node to send the message to</param>
        /// <param name="command">The command</param>
        /// <param name="payload">The payload that corresponds with the command</param>
        public async Task SendMessageToNode(NetworkNode node, NetworkCommand command, ISerializableComponent payload)
        {
            IPEndPoint endpoint = node.DirectEndpoint ?? node.ListenEndpoint;
            var        msg      = new Message(command.ToString(), payload);
            await node.SendMessageAsync(msg);

            _logger.LogDebug("Sent {0} message to node {1} on port {2}", command.ToString(), endpoint.Address.ToString(), endpoint.Port);
        }
Ejemplo n.º 23
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 // Default constructor
 public NetworkData(int playerId, NetworkCommand cmd, int argsInt1, int argsInt2, string msg)
 {
     PlayerId = playerId;
     Command = cmd;
     ArgsInt1 = argsInt1;
     ArgsInt2 = argsInt2;
     ArgsString = msg;
 }
Ejemplo n.º 24
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        /// <summary>
        /// Creates a new instance of the <see cref="NetworkMessage"/> class.
        /// </summary>
        /// <param name="command">The type of message.</param>
        public NetworkMessage(NetworkCommand command)
        {
            stream  = new MemoryStream();
            writer  = new BinaryWriter(stream);
            Command = command;

            Write((ushort)command);
        }
Ejemplo n.º 25
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 private void Start()
 {
     networkTransform = new NetworkTransform(transform);
     networkRigidbody = new NetworkRigidbody2D(GetComponent <Rigidbody2D>());
     SendPayload      = new NetworkCommand <Action <string, int> >(LocalSendPayload);
     SpawnItself      = new NetworkRequest <Action <string> >(LocalSpawnItself);
     SpawnItself.Invoke("Spawn new class");
 }
Ejemplo n.º 26
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    private void OnPlayerDie(NetworkCommand cmd)
    {
        var cmdDie = cmd as PlayerDieCommand;

        if (cmdDie.PlayerID == this.PlayerInfo.UserID)
        {
            m_animator.SetBool("Death", true);
        }
    }
Ejemplo n.º 27
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    private void OnEnemyBulletHitResult(NetworkCommand cmd)
    {
        var cmdHit = cmd as EnemyBulletHitResultCommand;

        if (cmdHit.PlayerID == this.PlayerInfo.UserID)
        {
            m_animator.SetBool("Damaged", true);
        }
    }
Ejemplo n.º 28
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 public void SendData(List <byte> buffer, NetworkDataType type, NetworkCommand command)
 {
     if (sendingTask != null && !sendingTask.IsCompleted)
     {
         return;
     }
     sendingTask = new Task(() => SendDataAsync(buffer, type, command));
     sendingTask.Start(); sendingTask.Wait();
 }
Ejemplo n.º 29
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    public void Send(NetworkCommand command)
    {
        if (!m_socket.Connected)
        {
            return;
        }

        m_commandWriteQueue.Enqueue(command);
    }
Ejemplo n.º 30
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    // Start is called before the first frame update
    async void Start()
    {
        Cursor.lockState = CursorLockMode.None;
        Cursor.visible   = true;

        // Screen.fullScreen = false;
        NetworkCommand.Initialize();
        await m_networkService.Connect();
    }
Ejemplo n.º 31
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 public void ChangeSpeed(Vector3 s)
 {
     //修改本地速度
     speed = s;
     //通知服务器修改本人速度
     NetworkCommand.GetInstance().ExcudeCommand("NotifyChangeSpeed", new string[] { userName,
                                                                                    s.x.ToString(), s.y.ToString(), s.z.ToString(),
                                                                                    transform.position.x.ToString(), transform.position.y.ToString(), transform.position.z.ToString() });//不使用s.ToString()防止产生小括号到参数
 }
Ejemplo n.º 32
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 /// <summary>
 /// Send a packet to the server
 /// </summary>
 private void SendPacket(NetworkCommand cmd, int int1, int int2, string message)
 {
     NetworkData data = new NetworkData(LocalPlayerId, cmd, int1, int2, message);
     byte[] packet = data.ToByte();
     client.Send(packet, packet.Length);
 }
Ejemplo n.º 33
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 private void SendPacket(NetworkCommand cmd)
 {
     SendPacket(cmd, 0, 0, "");
 }
Ejemplo n.º 34
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 private void SendPacket(NetworkCommand cmd, int int1, int int2)
 {
     SendPacket(cmd, int1, int2, "");
 }
Ejemplo n.º 35
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 private void SendToOneClient(int playerId, NetworkCommand cmd, string message)
 {
     SendToOneClient(playerId, cmd, 0, 0, message);
 }
Ejemplo n.º 36
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 private void SendToOneClient(int playerId, NetworkCommand cmd, int int1, int int2)
 {
     SendToOneClient(playerId, cmd, int1, int2, "");
 }
Ejemplo n.º 37
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 private void SendToOneClient(int playerId, NetworkCommand cmd)
 {
     SendToOneClient(playerId, cmd, 0, 0, "");
 }
Ejemplo n.º 38
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 /// <summary>
 /// Send a packet to only one player
 /// </summary>
 private void SendToOneClient(int playerId, NetworkCommand cmd, int int1, int int2, string message)
 {
     try
     {
         // Send back to all clients, but only the playerId will process it (TODO: may be improved)
         NetworkData backData = new NetworkData(playerId, cmd, int1, int2, message);
         byte[] d = backData.ToByte();
         multicaster.Send(d, d.Length, remoteIpEP);
     }
     catch { }
 }
Ejemplo n.º 39
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 private void SendMulticast(NetworkCommand cmd, string message)
 {
     SendMulticast(cmd, 0, 0, message);
 }
Ejemplo n.º 40
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 private void SendMulticast(NetworkCommand cmd, int int1, int int2)
 {
     SendMulticast(cmd, int1, int2, "");
 }
Ejemplo n.º 41
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 private void SendMulticast(NetworkCommand cmd)
 {
     SendMulticast(cmd, 0, 0, "");
 }
Ejemplo n.º 42
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 /// <summary>
 /// Send a packet to all players
 /// </summary>
 private void SendMulticast(NetworkCommand cmd, int int1, int int2, string message)
 {
     try
     {
         // Send back to all clients
         NetworkData backData = new NetworkData(0, cmd, int1, int2, message);
         byte[] d = backData.ToByte();
         multicaster.Send(d, d.Length, remoteIpEP);
     }
     catch { }
 }
Ejemplo n.º 43
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 private void SendPacket(NetworkCommand cmd, string message)
 {
     SendPacket(cmd, 0, 0, message);
 }