Ejemplo n.º 1
0
    public void OnPointerDown()
    {
        NetworkClientUI.SendButtonInfo(Name);

        if (Name == "Fury 1")
        {
            if (mui.GetComponent <UI>().player.name == "Knight" &&
                vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().knightMFC[0] * 100))
            {
                vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().knightMFC[0] * 100);
            }

            else if (mui.GetComponent <UI>().player.name == "Archer" &&
                     vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().archerMFC[0] * 100))
            {
                vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().archerMFC[0] * 100);
            }
        }

        if (Name == "Fury 2")
        {
            if (mui.GetComponent <UI>().player.name == "Knight" &&
                vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().knightMFC[1] * 100))
            {
                vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().knightMFC[1] * 100);
            }

            else if (mui.GetComponent <UI>().player.name == "Archer" &&
                     vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().archerMFC[1] * 100))
            {
                vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().archerMFC[1] * 100);
            }
        }
    }
Ejemplo n.º 2
0
        public void SetDownState()
        {
            CrossPlatformInputManager.SetButtonDown(Name);
            NetworkClientUI.SendButtonInfo(Name);

            if (Name == "Fury 1")
            {
                if (mui.GetComponent <UI>().player.name == "Knight" &&
                    vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().knightMFC[0] * 100))
                {
                    vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().knightMFC[0] * 100);
                    QuestCounter.furyUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Archer" &&
                         vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().archerMFC[0] * 100))
                {
                    vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().archerMFC[0] * 100);
                    QuestCounter.furyUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Warchief" &&
                         vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().warchiefMFC[0] * 100))
                {
                    vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().warchiefMFC[0] * 100);
                    QuestCounter.furyUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Berserker" &&
                         vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().berserkerMFC[0] * 100))
                {
                    vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().berserkerMFC[0] * 100);
                    QuestCounter.furyUse++;
                }
            }

            else if (Name == "Fury 2")
            {
                if (mui.GetComponent <UI>().player.name == "Knight" &&
                    vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().knightMFC[1] * 100))
                {
                    vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().knightMFC[1] * 100);
                    QuestCounter.furyUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Archer" &&
                         vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().archerMFC[1] * 100))
                {
                    vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().archerMFC[1] * 100);
                    QuestCounter.furyUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Warchief" &&
                         vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().warchiefMFC[1] * 100))
                {
                    vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().warchiefMFC[1] * 100);
                    QuestCounter.furyUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Berserker")
                {
                }
            }

            else if (Name == "Fury 3")
            {
                if (mui.GetComponent <UI>().player.name == "Knight")
                {
                }

                else if (mui.GetComponent <UI>().player.name == "Archer" &&
                         vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().archerMFC[2] * 100))
                {
                    vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().archerMFC[2] * 100);
                    QuestCounter.furyUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Warchief" &&
                         vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().warchiefMFC[2] * 100))
                {
                    vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().warchiefMFC[2] * 100);
                    QuestCounter.furyUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Berserker" &&
                         vrpy.GetComponent <Healthpoint>().fp >= (int)(vrpy.GetComponent <SkillInfo>().berserkerMFC[2] * 100))
                {
                    vrpy.GetComponent <Healthpoint>().fp -= (int)(vrpy.GetComponent <SkillInfo>().berserkerMFC[2] * 100);
                    QuestCounter.furyUse++;
                }
            }

            else if (Name == "Skill 1")
            {
                if (mui.GetComponent <UI>().player.name == "Knight" &&
                    vrpy.GetComponent <SkillInfo>().knightCD[0, 0] == vrpy.GetComponent <SkillInfo>().knightCD[0, 1])
                {
                    vrpy.GetComponent <SkillInfo>().knightCD[0, 0] = 0;
                    QuestCounter.spellUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Archer" &&
                         vrpy.GetComponent <SkillInfo>().archerCD[0, 0] == vrpy.GetComponent <SkillInfo>().archerCD[0, 1])
                {
                    vrpy.GetComponent <SkillInfo>().archerCD[0, 0] = 0;
                    QuestCounter.spellUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Warchief" &&
                         vrpy.GetComponent <SkillInfo>().warchiefCD[0, 0] == vrpy.GetComponent <SkillInfo>().warchiefCD[0, 1])
                {
                    vrpy.GetComponent <SkillInfo>().warchiefCD[0, 0] = 0;
                    QuestCounter.spellUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Berserker" &&
                         vrpy.GetComponent <SkillInfo>().berserkerCD[0, 0] == vrpy.GetComponent <SkillInfo>().berserkerCD[0, 1])
                {
                    vrpy.GetComponent <SkillInfo>().berserkerCD[0, 0] = 0;
                    QuestCounter.spellUse++;
                }
            }

            else if (Name == "Skill 2")
            {
                if (mui.GetComponent <UI>().player.name == "Knight" &&
                    vrpy.GetComponent <SkillInfo>().knightCD[1, 0] == vrpy.GetComponent <SkillInfo>().knightCD[1, 1])
                {
                    vrpy.GetComponent <SkillInfo>().knightCD[1, 0] = 0;
                    QuestCounter.spellUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Archer" &&
                         vrpy.GetComponent <SkillInfo>().archerCD[1, 0] == vrpy.GetComponent <SkillInfo>().archerCD[1, 1])
                {
                    vrpy.GetComponent <SkillInfo>().archerCD[1, 0] = 0;
                    QuestCounter.spellUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Warchief" &&
                         vrpy.GetComponent <SkillInfo>().warchiefCD[1, 0] == vrpy.GetComponent <SkillInfo>().warchiefCD[1, 1])
                {
                    vrpy.GetComponent <SkillInfo>().warchiefCD[1, 0] = 0;
                    QuestCounter.spellUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Berserker" &&
                         vrpy.GetComponent <SkillInfo>().berserkerCD[1, 0] == vrpy.GetComponent <SkillInfo>().berserkerCD[1, 1])
                {
                    vrpy.GetComponent <SkillInfo>().berserkerCD[1, 0] = 0;
                    QuestCounter.spellUse++;
                }
            }

            else if (Name == "Skill 3")
            {
                if (mui.GetComponent <UI>().player.name == "Knight" &&
                    vrpy.GetComponent <SkillInfo>().knightCD[2, 0] == vrpy.GetComponent <SkillInfo>().knightCD[2, 1])
                {
                    vrpy.GetComponent <SkillInfo>().knightCD[2, 0] = 0;
                    QuestCounter.spellUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Archer" &&
                         vrpy.GetComponent <SkillInfo>().archerCD[2, 0] == vrpy.GetComponent <SkillInfo>().archerCD[2, 1])
                {
                    vrpy.GetComponent <SkillInfo>().archerCD[2, 0] = 0;
                    QuestCounter.spellUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Warchief" &&
                         vrpy.GetComponent <SkillInfo>().warchiefCD[2, 0] == vrpy.GetComponent <SkillInfo>().warchiefCD[2, 1])
                {
                    vrpy.GetComponent <VirturePlayer>().warchiefSkill3.SetActive(true);
                    vrpy.GetComponent <SkillInfo>().warchiefCD[2, 0] = 0;
                    QuestCounter.spellUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Berserker" &&
                         vrpy.GetComponent <SkillInfo>().berserkerCD[2, 0] == vrpy.GetComponent <SkillInfo>().berserkerCD[2, 1])
                {
                    vrpy.GetComponent <SkillInfo>().berserkerCD[2, 0] = 0;
                    QuestCounter.spellUse++;
                }
            }

            else if (Name == "Trail")
            {
                if (mui.GetComponent <UI>().player.name == "Knight" &&
                    vrpy.GetComponent <SkillInfo>().knightCD[3, 0] == vrpy.GetComponent <SkillInfo>().knightCD[3, 1])
                {
                    vrpy.GetComponent <SkillInfo>().knightCD[3, 0]   = 0;
                    vrpy.GetComponent <SkillInfo>().knightBuff[6, 0] = 0;
                    QuestCounter.trailUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Archer" &&
                         vrpy.GetComponent <SkillInfo>().archerCD[3, 0] == vrpy.GetComponent <SkillInfo>().archerCD[3, 1])
                {
                    vrpy.GetComponent <SkillInfo>().archerCD[3, 0]   = 0;
                    vrpy.GetComponent <SkillInfo>().archerBuff[6, 0] = 0;
                    if (mui.GetComponent <UI>().isReverse)
                    {
                        mui.GetComponent <UI>().isReverse = false;
                    }
                    else
                    {
                        mui.GetComponent <UI>().isReverse = true;
                    }
                    QuestCounter.trailUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Warchief" &&
                         vrpy.GetComponent <SkillInfo>().warchiefCD[3, 0] == vrpy.GetComponent <SkillInfo>().warchiefCD[3, 1])
                {
                    vrpy.GetComponent <SkillInfo>().warchiefCD[3, 0]   = 0;
                    vrpy.GetComponent <SkillInfo>().warchiefBuff[6, 0] = 0;
                    QuestCounter.trailUse++;
                }

                else if (mui.GetComponent <UI>().player.name == "Berserker" &&
                         vrpy.GetComponent <SkillInfo>().berserkerCD[3, 0] == vrpy.GetComponent <SkillInfo>().berserkerCD[3, 1])
                {
                    vrpy.GetComponent <SkillInfo>().berserkerCD[3, 0]   = 0;
                    vrpy.GetComponent <SkillInfo>().berserkerBuff[6, 0] = 0;
                    QuestCounter.trailUse++;
                }
            }
        }