private void SendCastSpellOrder(Sprite sprite, Sprite target, Network.Game.GameClient client, bool IsAttack = false) { var hpbar = new ServerFormat13 { Serial = sprite.Serial, Health = 255, Sound = Spell.Template.Sound }; var action = new ServerFormat1A { Serial = sprite.Serial, Number = (byte)(client.Aisling.Path == Class.Priest ? 0x80 : client.Aisling.Path == Class.Wizard ? 0x88 : 0x06), Speed = 30 }; client.SendStats(StatusFlags.StructB | StatusFlags.StructD); client.Aisling.Show(Scope.NearbyAislings, hpbar); client.SendAnimation(Spell.Template.Animation, target, sprite); client.SendMessage(0x02, string.Format("you cast {0}", Spell.Template.Name)); if (IsAttack) { if (target is Aisling) { (target as Aisling).Client.SendMessage(0x02, string.Format("{0} Attacks you with {1}.", client.Aisling.Username, Spell.Template.Name)); } } client.Aisling.Show(Scope.NearbyAislings, action); }
public void AlreadyCursed(Network.Game.GameClient client, System.Collections.Generic.List <Debuff_poison> curses) { var c = curses.FirstOrDefault(); if (c != null) { client.SendMessage(0x02, string.Format("Another poison is already applied. [{0}].", c.Name)); } }