Ejemplo n.º 1
0
        private List <Neighbor> gatherNeighbors(GameLocation loc, Vector2 tilePos)
        {
            List <Neighbor> results = _neighbors;

            results.Clear();
            TerrainFeature feature  = null;
            Flooring       flooring = null;
            NetVector2Dictionary <TerrainFeature, NetRef <TerrainFeature> > terrainFeatures = loc.terrainFeatures;

            NeighborLoc[] offsets = _offsets;
            for (int k = 0; k < offsets.Length; k++)
            {
                NeighborLoc item = offsets[k];
                Vector2     tile = tilePos + item.Offset;
                if (loc.map != null && !loc.isTileOnMap(tile))
                {
                    Neighbor j = new Neighbor(null, item.Direction, item.InvDirection);
                    results.Add(j);
                }
                else if (terrainFeatures.TryGetValue(tile, out feature) && feature != null)
                {
                    flooring = feature as Flooring;
                    if (flooring != null && flooring.whichFloor == whichFloor)
                    {
                        Neighbor i = new Neighbor(flooring, item.Direction, item.InvDirection);
                        results.Add(i);
                    }
                }
            }
            return(results);
        }
Ejemplo n.º 2
0
        public override void seasonUpdate(string season, bool onLoad = false)
        {
            // Hide the terrain features from the seasonal update so that grass
            // is not removed in winter.
            NetVector2Dictionary <TerrainFeature, NetRef <TerrainFeature> > hold =
                new NetVector2Dictionary <TerrainFeature, NetRef <TerrainFeature> > ();

            hold.MoveFrom(terrainFeatures);
            base.seasonUpdate(season, onLoad);
            terrainFeatures.MoveFrom(hold);

            // Handle the terrain features separately, preserving the grass.
            for (int num = terrainFeatures.Count() - 1; num >= 0; --num)
            {
                TerrainFeature tf = terrainFeatures.Values.ElementAt(num);
                if (tf is Grass)
                {
                    tf.loadSprite();
                }
                else if (tf.seasonUpdate(onLoad))
                {
                    terrainFeatures.Remove(terrainFeatures.Keys.ElementAt(num));
                }
            }
        }
Ejemplo n.º 3
0
        private List <Neighbor> gatherNeighbors(GameLocation loc, Vector2 tilePos)
        {
            List <Neighbor> results = _neighbors;

            results.Clear();
            TerrainFeature feature = null;
            HoeDirt        dirt    = null;
            NetVector2Dictionary <TerrainFeature, NetRef <TerrainFeature> > terrainFeatures = loc.terrainFeatures;

            NeighborLoc[] offsets = _offsets;
            for (int j = 0; j < offsets.Length; j++)
            {
                NeighborLoc item = offsets[j];
                Vector2     tile = tilePos + item.Offset;
                if (terrainFeatures.TryGetValue(tile, out feature) && feature != null)
                {
                    dirt = feature as HoeDirt;
                    if (dirt != null && dirt.state.Value != 2)
                    {
                        Neighbor i = new Neighbor(dirt, item.Direction, item.InvDirection);
                        results.Add(i);
                    }
                }
            }
            return(results);
        }
Ejemplo n.º 4
0
        private List <Neighbor> gatherNeighbors(GameLocation loc, Vector2 tilePos)
        {
            List <Neighbor> results = _neighbors;

            results.Clear();
            TerrainFeature feature   = null;
            Flooring       flooring2 = null;
            NetVector2Dictionary <TerrainFeature, NetRef <TerrainFeature> > terrainFeatures = loc.terrainFeatures;

            NeighborLoc[] offsets = _offsets;
            for (int j = 0; j < offsets.Length; j++)
            {
                NeighborLoc item = offsets[j];
                Vector2     tile = tilePos + item.Offset;
                if (terrainFeatures.TryGetValue(tile, out feature) && feature != null)
                {
                    flooring2 = (feature as Flooring);
                    if (flooring2 != null && flooring2.whichFloor == whichFloor)
                    {
                        Neighbor i = new Neighbor(flooring2, item.Direction, item.InvDirection);
                        results.Add(i);
                    }
                }
            }
            return(results);
        }
Ejemplo n.º 5
0
 public static void ReplaceWith <T, TField>(this NetVector2Dictionary <T, TField> collection, NetVector2Dictionary <T, TField> source)
     where TField : NetField <T, TField>, new()
 {
     collection.Clear();
     foreach (var kvp in source.Pairs)
     {
         collection.Add(kvp.Key, kvp.Value);
     }
 }
Ejemplo n.º 6
0
        private static void FindAllInstances(object value, List <string> propNames, HashSet <object> exploredObjects, Dictionary <object, List <object> > found, object parent)
        {
            if (value == null || exploredObjects.Contains(value))
            {
                return;
            }

            exploredObjects.Add(value);
            IDictionary                           dict           = value as IDictionary;
            IList                                 list           = value as IList;
            ICollection                           col            = value as ICollection;
            OverlaidDictionary                    ovd            = value as OverlaidDictionary;
            NetObjectList <Item>                  noli           = value as NetObjectList <Item>;
            NetCollection <Building>              netBuildings   = value as NetCollection <Building>;
            NetCollection <Furniture>             netFurniture   = value as NetCollection <Furniture>;
            NetArray <SObject, NetRef <SObject> > netObjectArray = value as NetArray <SObject, NetRef <SObject> >;
            NetVector2Dictionary <TerrainFeature, NetRef <TerrainFeature> > terrain = value as NetVector2Dictionary <TerrainFeature, NetRef <TerrainFeature> >;

            if (dict != null)
            {
                foreach (object item in dict.Keys)
                {
                    if (dict[item] != null)
                    {
                        FindAllInstances(dict[item], propNames, exploredObjects, found, new KeyValuePair <IDictionary, object>(dict, item));
                    }
                }
            }
            else if (list != null)
            {
                foreach (object item in list)
                {
                    FindAllInstances(item, propNames, exploredObjects, found, list);
                }
            }
            else if (col != null)
            {
                foreach (object item in col)
                {
                    FindAllInstances(item, propNames, exploredObjects, found, col);
                }
            }
            else if (ovd != null)
            {
                foreach (Vector2 item in ovd.Keys)
                {
                    if (ovd[item] != null)
                    {
                        FindAllInstances(ovd[item], propNames, exploredObjects, found, new KeyValuePair <OverlaidDictionary, object>(ovd, item));
                    }
                    FindAllInstances(item, propNames, exploredObjects, found, ovd);
                }
            }
            else if (noli != null)
            {
                foreach (object item in noli)
                {
                    FindAllInstances(item, propNames, exploredObjects, found, noli);
                }
            }
            else if (netBuildings != null)
            {
                foreach (object item in netBuildings)
                {
                    FindAllInstances(item, propNames, exploredObjects, found, netBuildings);
                }
            }
            else if (netFurniture != null)
            {
                foreach (object item in netFurniture)
                {
                    FindAllInstances(item, propNames, exploredObjects, found, netFurniture);
                }
            }
            else if (netObjectArray != null)
            {
                foreach (SObject item in netObjectArray.Where(no => no != null))
                {
                    FindAllInstances(item, propNames, exploredObjects, found, netObjectArray);
                }
            }
            else if (terrain != null)
            {
                var fd = terrain.FieldDict;
                foreach (var item in terrain.Keys.Where(v => terrain[v] != null && terrain[v] is ISaveElement || getDataString(terrain[v]).StartsWith(newPrefix)))
                {
                    FindAllInstances(fd[item], propNames, exploredObjects, found, new KeyValuePair <IDictionary, object>(fd, item));
                }
            }
            else
            {
                if (found.ContainsKey(parent))
                {
                    found[parent].Add(value);
                }
                else
                {
                    found.Add(parent, new List <object>()
                    {
                        value
                    });
                }

                Type type = value.GetType();

                FieldInfo[] fields;

                if (fieldInfoChache.ContainsKey(type))
                {
                    fields = fieldInfoChache[type];
                }
                else
                {
                    fields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
                    fieldInfoChache.Add(type, fields);
                }

                foreach (FieldInfo field in fields.Where(f => propNames.Contains(f.Name)))
                {
                    object propertyValue = field.GetValue(value);
                    if (propertyValue != null && propertyValue.GetType() is Type ty && ty.IsClass)
                    {
                        FindAllInstances(propertyValue, propNames, exploredObjects, found, new KeyValuePair <FieldInfo, object>(field, value));
                    }
                }
            }
        }
Ejemplo n.º 7
0
        public override void DayUpdate(int dayOfMonth)
        {
            {
                // skip Farm.dayUpdate, call BuildableGameLocation.dayUpdate and anything further
                // up the chain of inheritance.
                // Don't try this at home, kids, this is ultimate example of how NOT to do things.
                // thanks to https://stackoverflow.com/a/32562464 for this ugly workaround.
                var ptr = typeof(BuildableGameLocation).GetMethod("DayUpdate").MethodHandle.GetFunctionPointer();
                var grandparentDayUpdate = (Action <int>)Activator.CreateInstance(typeof(Action <int>), this, ptr);
                grandparentDayUpdate(dayOfMonth);
            }

            for (int index = this.animals.Count() - 1; index >= 0; --index)
            {
                this.animals.Pairs.ElementAt <KeyValuePair <long, FarmAnimal> >(index).Value.dayUpdate((GameLocation)this);
            }

            /*if (Game1.whichFarm == 4 && !Game1.player.mailReceived.Contains("henchmanGone"))
             * {
             *  Game1.spawnMonstersAtNight = true;
             * }*/
            this.lastItemShipped = null;
            for (int index = this.characters.Count - 1; index >= 0; --index)
            {
                if (this.characters[index] is JunimoHarvester)
                {
                    this.characters.RemoveAt(index);
                }
            }
            for (int index = this.characters.Count - 1; index >= 0; --index)
            {
                if (this.characters[index] is Monster && (this.characters[index] as Monster).wildernessFarmMonster)
                {
                    this.characters.RemoveAt(index);
                }
            }
            if (this.characters.Count > 5)
            {
                int num = 0;
                for (int index = this.characters.Count - 1; index >= 0; --index)
                {
                    if (this.characters[index] is GreenSlime && Game1.random.NextDouble() < 0.035)
                    {
                        this.characters.RemoveAt(index);
                        ++num;
                    }
                }
                if (num > 0)
                {
                    Game1.showGlobalMessage(Game1.content.LoadString(num == 1 ? "Strings\\Locations:Farm_1SlimeEscaped" : "Strings\\Locations:Farm_NSlimesEscaped", (object)num));
                }
            }
            // stuff for handling specific Game1.whichFarm (hardwood stump/geode spawning) - ommited, doesn't concern expansion

            ICollection <Vector2> source = (ICollection <Vector2>) new List <Vector2>(this.terrainFeatures.Keys);

            for (int index = source.Count - 1; index >= 0; --index)
            {
                if (this.terrainFeatures[source.ElementAt <Vector2>(index)] is HoeDirt && (this.terrainFeatures[source.ElementAt <Vector2>(index)] as HoeDirt).crop == null && Game1.random.NextDouble() <= 0.1)
                {
                    this.terrainFeatures.Remove(source.ElementAt <Vector2>(index));
                }
            }
            if (this.terrainFeatures.Count() > 0 && Game1.currentSeason.Equals("fall") && (Game1.dayOfMonth > 1 && Game1.random.NextDouble() < 0.05))
            {
                for (int index = 0; index < 10; ++index)
                {
                    TerrainFeature terrainFeature = this.terrainFeatures.Pairs.ElementAt <KeyValuePair <Vector2, TerrainFeature> >(Game1.random.Next(this.terrainFeatures.Count())).Value;
                    if (terrainFeature is Tree && (int)((NetFieldBase <int, NetInt>)(terrainFeature as Tree).growthStage) >= 5 && !(bool)((NetFieldBase <bool, NetBool>)(terrainFeature as Tree).tapped))
                    {
                        (terrainFeature as Tree).treeType.Value = 7;
                        (terrainFeature as Tree).loadSprite();
                        break;
                    }
                }
            }
            if (this.framework.config.enableCrows)
            {
                this.addCrows();
            }
            if (!Game1.currentSeason.Equals("winter"))
            {
                spawnWeedsAndStones(Game1.currentSeason.Equals("summer") ? 30 : 20, false, true);
            }
            spawnWeeds(false);
            if (dayOfMonth == 1)
            {
                for (int index = this.terrainFeatures.Count() - 1; index >= 0; --index)
                {
                    KeyValuePair <Vector2, TerrainFeature> keyValuePair = this.terrainFeatures.Pairs.ElementAt <KeyValuePair <Vector2, TerrainFeature> >(index);
                    if (keyValuePair.Value is HoeDirt)
                    {
                        keyValuePair = this.terrainFeatures.Pairs.ElementAt <KeyValuePair <Vector2, TerrainFeature> >(index);
                        if ((keyValuePair.Value as HoeDirt).crop == null && Game1.random.NextDouble() < 0.8)
                        {
                            NetVector2Dictionary <TerrainFeature, NetRef <TerrainFeature> > terrainFeatures = this.terrainFeatures;
                            keyValuePair = this.terrainFeatures.Pairs.ElementAt <KeyValuePair <Vector2, TerrainFeature> >(index);
                            Vector2 key = keyValuePair.Key;
                            terrainFeatures.Remove(key);
                        }
                    }
                }
                spawnWeedsAndStones(20, false, false);
                if (Game1.currentSeason.Equals("spring") && Game1.stats.DaysPlayed > 1U)
                {
                    spawnWeedsAndStones(40, false, false);
                    spawnWeedsAndStones(40, true, false);
                    for (int index = 0; index < 15; ++index)
                    {
                        int     xTile   = Game1.random.Next(this.map.DisplayWidth / 64);
                        int     yTile   = Game1.random.Next(this.map.DisplayHeight / 64);
                        Vector2 vector2 = new Vector2((float)xTile, (float)yTile);
                        Object  @object;
                        this.objects.TryGetValue(vector2, out @object);
                        if (@object == null && this.doesTileHaveProperty(xTile, yTile, "Diggable", "Back") != null && (this.isTileLocationOpen(new Location(xTile * 64, yTile * 64)) && !this.isTileOccupied(vector2, "")) && this.doesTileHaveProperty(xTile, yTile, "Water", "Back") == null)
                        {
                            this.terrainFeatures.Add(vector2, (TerrainFeature) new Grass(1, 4));
                        }
                    }
                    this.growWeedGrass(40);
                }
            }
            base.growWeedGrass(1);
        }