public void BlockRegister(GameObject block) { string netID = block.GetComponent <Block>().net_id; NetUnitData blockinfo = new NetUnitData(netID, block); //Debug.Log(netID + " " + blockinfo.fpos); lock (blocks) blocks.Add(netID, block); lock (blocksinfo) blocksinfo.Add(netID, blockinfo); }
public void PlayerRegister(GameObject player) { string netID = player.GetComponent <PlayerController>().netID; NetUnitData playerinfo = new NetUnitData(netID, player); //Debug.Log("Register: " + netID); lock (players) players.Add(netID, player); lock (playersinfo) playersinfo.Add(netID, playerinfo); }