Ejemplo n.º 1
0
        /// <summary>
        /// Returns true if the element intersect the rectangle from the parent class.
        /// </summary>
        /// <param name="rect">The rectangle to test must be in the virtual modeling coordinant plane.</param>
        /// <returns>True if the element intersect the rectangle from the parent class.</returns>
        public override bool ElementInRectangle(Rectangle rect)
        {
            Geometry rectanglePoly;

            if ((rect.Height == 0) && (rect.Width == 0))
            {
                rectanglePoly = new NetTopologySuite.Geometries.Point(rect.X, rect.Y);
            }
            else if (rect.Width == 0)
            {
                Coordinate[] rectanglePoints = new Coordinate[2];
                rectanglePoints[0] = new Coordinate(rect.X, rect.Y);
                rectanglePoints[1] = new Coordinate(rect.X, rect.Y + rect.Height);
                rectanglePoly      = new LineString(rectanglePoints);
            }
            else if (rect.Height == 0)
            {
                Coordinate[] rectanglePoints = new Coordinate[2];
                rectanglePoints[0] = new Coordinate(rect.X, rect.Y);
                rectanglePoints[1] = new Coordinate(rect.X + rect.Width, rect.Y);
                rectanglePoly      = new LineString(rectanglePoints);
            }
            else
            {
                Coordinate[] rectanglePoints = new Coordinate[5];
                rectanglePoints[0] = new Coordinate(rect.X, rect.Y);
                rectanglePoints[1] = new Coordinate(rect.X, rect.Y + rect.Height);
                rectanglePoints[2] = new Coordinate(rect.X + rect.Width, rect.Y + rect.Height);
                rectanglePoints[3] = new Coordinate(rect.X + rect.Width, rect.Y);
                rectanglePoints[4] = new Coordinate(rect.X, rect.Y);
                rectanglePoly      = new Polygon(new LinearRing(rectanglePoints));
            }

            if (Shape == ModelShape.Arrow)
            {
                Coordinate[] arrowPoints = new Coordinate[_arrowPath.PointCount];
                for (int i = 0; i < _arrowPath.PointCount; i++)
                {
                    arrowPoints[i] = new Coordinate(_arrowPath.PathPoints[i].X + Location.X, _arrowPath.PathPoints[i].Y + Location.Y);
                }

                LineString arrowLine = new LineString(arrowPoints);
                return(arrowLine.Intersects(rectanglePoly));
            }

            return(false);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Returns true if the element intersects the rectangle from the parent class.
        /// </summary>
        /// <param name="rect">The rectangle to test must be in the virtual modeling coordinant plane</param>
        /// <returns>True, if the element intersects the rectangle from the parent class.</returns>
        public virtual bool ElementInRectangle(Rectangle rect)
        {
            IGeometry rectanglePoly;

            if (rect.Height == 0 && rect.Width == 0)
            {
                rectanglePoly = new NetTopologySuite.Geometries.Point(rect.X, rect.Y);
            }
            else if (rect.Width == 0)
            {
                Coordinate[] rectanglePoints = new Coordinate[2];
                rectanglePoints[0] = new Coordinate(rect.X, rect.Y);
                rectanglePoints[1] = new Coordinate(rect.X, rect.Y + rect.Height);
                rectanglePoly      = new LineString(rectanglePoints);
            }
            else if (rect.Height == 0)
            {
                Coordinate[] rectanglePoints = new Coordinate[2];
                rectanglePoints[0] = new Coordinate(rect.X, rect.Y);
                rectanglePoints[1] = new Coordinate(rect.X + rect.Width, rect.Y);
                rectanglePoly      = new LineString(rectanglePoints);
            }
            else
            {
                Coordinate[] rectanglePoints = new Coordinate[5];
                rectanglePoints[0] = new Coordinate(rect.X, rect.Y);
                rectanglePoints[1] = new Coordinate(rect.X, rect.Y + rect.Height);
                rectanglePoints[2] = new Coordinate(rect.X + rect.Width, rect.Y + rect.Height);
                rectanglePoints[3] = new Coordinate(rect.X + rect.Width, rect.Y);
                rectanglePoints[4] = new Coordinate(rect.X, rect.Y);
                rectanglePoly      = new Polygon(new LinearRing(rectanglePoints));
            }

            switch (Shape)
            {
            case ModelShape.Rectangle:
                return(rect.IntersectsWith(Rectangle));

            case ModelShape.Ellipse:
                int          b             = Height / 2;
                int          a             = Width / 2;
                Coordinate[] ellipsePoints = new Coordinate[(4 * a) + 1];
                for (int x = -a; x <= a; x++)
                {
                    if (x == 0)
                    {
                        ellipsePoints[x + a]       = new Coordinate(Location.X + x + a, Location.Y);
                        ellipsePoints[(3 * a) - x] = new Coordinate(Location.X + x + a, Location.Y + Height);
                    }
                    else
                    {
                        ellipsePoints[x + a]       = new Coordinate(Location.X + x + a, Location.Y + b - Math.Sqrt(Math.Abs(((b * b * x * x) / (a * a)) - (b * b))));
                        ellipsePoints[(3 * a) - x] = new Coordinate(Location.X + x + a, Location.Y + b + Math.Sqrt(Math.Abs(((b * b * x * x) / (a * a)) - (b * b))));
                    }
                }

                Polygon ellipsePoly = new Polygon(new LinearRing(ellipsePoints));
                return(ellipsePoly.Intersects(rectanglePoly));

            case ModelShape.Triangle:
                Coordinate[] trianglePoints = new Coordinate[4];
                trianglePoints[0] = new Coordinate(Location.X, Location.Y);
                trianglePoints[1] = new Coordinate(Location.X, Location.Y + Height);
                trianglePoints[2] = new Coordinate(Location.X + Width - 5, Location.Y + ((Height - 5) / 2));
                trianglePoints[3] = new Coordinate(Location.X, Location.Y);
                Polygon trianglePoly = new Polygon(new LinearRing(trianglePoints));
                return(trianglePoly.Intersects(rectanglePoly));

            default:
                return(false);
            }
        }