public void Fire() { NetPathEventArgs e = new NetPathEventArgs(); e.value = 1.0f; e.tag = new Random().Next(10000, 99999).ToString(); base.Fire(this, e); }
public void Fire(object sender, NetPathEventArgs e) { e.value = e.value * (Weight + 1); Fired(sender, e); }
public override void Fire(object sender, NetPathEventArgs e) { result *= (e.value + 1); }
public virtual void Fire(object sender, NetPathEventArgs e) { Fired(sender, e); }
/// <summary> /// Event handler for Connection Fired() event /// </summary> /// <param name="sender">InputNode event sender</param> /// <param name="e">Tag containing neural value</param> public override void Fire(object sender, NetPathEventArgs e) { result += (e.value + 1); base.Fire(sender, e); }