/// <summary> /// Event that runs when a packet is revieved from a peer. /// </summary> /// <param name="peer">The peer that send a packet.</param> /// <param name="reader">The reader to get the packet from.</param> /// <param name="deliveryMethod">The type of delivery.</param> public void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) { byte packetTypeByte = reader.GetByte(); PacketType packetType = (PacketType)packetTypeByte; switch (packetType) { case PacketType.Transform: otherPlayers[peer].transformPacket.Deserialize(reader); break; case PacketType.Sounds: otherPlayers[peer].PlaySound(reader.GetInt()); break; case PacketType.Stop: otherPlayers[peer].StopSound(); break; default: Debug.LogError("Unhandled packet: " + packetType); break; } reader.Clear(); }
public static void RecievePlayerSync(NetPacketReader reader) { int id = reader.GetInt(); if (!playerEnts.ContainsKey(id)) { reader.Clear(); return; } playerEnts[id].pos.x = reader.GetFloat(); playerEnts[id].pos.y = reader.GetFloat(); playerEnts[id].angle = reader.GetFloat(); }
private void Listener_NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) { reader.Recycle(); reader.Clear(); // Do nothing. }