Ejemplo n.º 1
0
        public bool Initialize()
        {
            NetworkStatusChangeEvent = null;

            NetPacketPool.CreatePool();
            ByteBufferPool.CreatePool();

            var len = Enum.GetValues(typeof(ConnectionID)).Length;

            _connections = new Connection[len];
            for (int i = 0; i < _connections.Length; i++)
            {
                _connections[i] = new Connection(i,
                                                 new PacketBuilder(GameApp.Options.EnableEncryption));
                _connections[i].Regiester(this);
            }

            return(true);
        }