Ejemplo n.º 1
0
        internal override void AssignData(InstanceMessage data)
        {
            NetNodeMessage msg = data as NetNodeMessage;

            if (msg == null)
            {
                deleted = true;
                return;
            }
            id              = msg.id;
            prefab_name     = msg.prefab_name;
            _position       = msg.position;
            terrain_offset  = msg.terrain_offset;
            building_id     = msg.building_id;
            seg_count       = msg.seg_count;
            _cachedSegments = new CachedObj <List <Segment> >(() => api.client.RemoteCall <List <NetSegmentMessage> >(Contracts.GetSegmentsForNodeId, id).Select((obj) => new Segment(obj, api)).ToList());;
        }
Ejemplo n.º 2
0
 internal Node(NetNodeMessage obj, GameAPI api) : base(api)
 {
     AssignData(obj);
 }