Ejemplo n.º 1
0
        public override void Initialize()
        {
            base.Initialize();

            LevelUI.DisplayString("Connecting...");

            reciever = new NetManagerReciever(ip, playerName);

            clientConnection = stage.CreateActor(0).AddComponent <ClientConnectionComponent>();
            clientConnection.Set(this);
        }
Ejemplo n.º 2
0
        protected override void AfterManagerPreStageUpdate(GameTime time)
        {
            if (reciever != null)
            {
                reciever.Recieve();
                reciever.Send();
            }
            else if (sender != null)
            {
                if (startDebug == true)
                {
                    new Vector2();
                }

                sender.UpdateCurrentState();
                sender.SendToAll();
            }
            else
            {
                if (Input.KeyDown(Keys.F1))
                {
                    sender = new NetManagerSender(25565);
                    stage.CreateActor(0).AddComponent <ServerConnectionComponent>().Set(playerSpawns, "Unknown", stage);
                }
                else if (Input.KeyDown(Keys.F2))
                {
                    reciever = new NetManagerReciever(new IPEndPoint(IPAddress.Parse("0:0:0:0:0:0:0:1"), 25565), "Unknown");
                    stage.CreateActor(0).AddComponent <ClientConnectionComponent>();
                }
            }

            if (Input.KeyDown(Keys.F5))
            {
                startDebug = true;
            }
        }