Ejemplo n.º 1
0
        public PlayerData GetPlayerData(TSPlayer player, int acctid)
        {
            PlayerData playerData = new PlayerData(player);

            try
            {
                using (var reader = database.QueryReader("SELECT * FROM tsCharacter WHERE Account=@0", acctid))
                {
                    if (reader.Read())
                    {
                        playerData.exists    = true;
                        playerData.health    = reader.Get <int>("Health");
                        playerData.maxHealth = reader.Get <int>("MaxHealth");
                        playerData.mana      = reader.Get <int>("Mana");
                        playerData.maxMana   = reader.Get <int>("MaxMana");
                        playerData.inventory = NetItem.Parse(reader.Get <string>("Inventory"));
                        playerData.spawnX    = reader.Get <int>("spawnX");
                        playerData.spawnY    = reader.Get <int>("spawnY");
                        return(playerData);
                    }
                }
            }
            catch (Exception ex)
            {
                Log.Error(ex.ToString());
            }

            return(playerData);
        }
Ejemplo n.º 2
0
        public PlayerData GetPlayerData(TSPlayer player, int acctid)
        {
            PlayerData playerData = new PlayerData(player);

            try
            {
                using (var reader = database.QueryReader("SELECT * FROM tsCharacter WHERE Account=@0", acctid))
                {
                    if (reader.Read())
                    {
                        playerData.exists          = true;
                        playerData.health          = reader.Get <int>("Health");
                        playerData.maxHealth       = reader.Get <int>("MaxHealth");
                        playerData.mana            = reader.Get <int>("Mana");
                        playerData.maxMana         = reader.Get <int>("MaxMana");
                        playerData.inventory       = NetItem.Parse(reader.Get <string>("Inventory"));
                        playerData.spawnX          = reader.Get <int>("spawnX");
                        playerData.spawnY          = reader.Get <int>("spawnY");
                        playerData.hair            = reader.Get <int?>("hair");
                        playerData.hairDye         = (byte)reader.Get <int>("hairDye");
                        playerData.hairColor       = TShock.Utils.DecodeColor(reader.Get <int?>("hairColor"));
                        playerData.pantsColor      = TShock.Utils.DecodeColor(reader.Get <int?>("pantsColor"));
                        playerData.shirtColor      = TShock.Utils.DecodeColor(reader.Get <int?>("shirtColor"));
                        playerData.underShirtColor = TShock.Utils.DecodeColor(reader.Get <int?>("underShirtColor"));
                        playerData.shoeColor       = TShock.Utils.DecodeColor(reader.Get <int?>("shoeColor"));
                        playerData.hideVisuals     = TShock.Utils.DecodeBitsByte(reader.Get <int?>("hideVisuals"));
                        playerData.skinColor       = TShock.Utils.DecodeColor(reader.Get <int?>("skinColor"));
                        playerData.eyeColor        = TShock.Utils.DecodeColor(reader.Get <int?>("eyeColor"));
                        playerData.questsCompleted = reader.Get <int>("questsCompleted");
                        return(playerData);
                    }
                }
            }
            catch (Exception ex)
            {
                Log.Error(ex.ToString());
            }

            return(playerData);
        }
Ejemplo n.º 3
0
        public static RelevantInfo GetRelevance(QueryResult reader)
        {
            bool[]       hiddens         = new bool[20];
            RelevantInfo relevantPlr     = new RelevantInfo();
            Color        eyeColor        = (Color)TShock.Utils.DecodeColor(reader.Get <Int32>("eyecolor"));
            Color        hairColor       = (Color)TShock.Utils.DecodeColor(reader.Get <Int32>("haircolor"));
            Color        pantsColor      = (Color)TShock.Utils.DecodeColor(reader.Get <Int32>("pantscolor"));
            Color        shirtColor      = (Color)TShock.Utils.DecodeColor(reader.Get <Int32>("shirtcolor"));
            Color        shoeColor       = (Color)TShock.Utils.DecodeColor(reader.Get <Int32>("shoecolor"));
            Color        skinColor       = (Color)TShock.Utils.DecodeColor(reader.Get <Int32>("skincolor"));
            Color        underShirtColor = (Color)TShock.Utils.DecodeColor(reader.Get <Int32>("undershirtcolor"));

            relevantPlr.EyeColor        = new int[] { eyeColor.R, eyeColor.G, eyeColor.B };
            relevantPlr.HairColor       = new int[] { hairColor.R, hairColor.G, hairColor.B };
            relevantPlr.PantsColor      = new int[] { pantsColor.R, pantsColor.G, pantsColor.B };
            relevantPlr.ShirtColor      = new int[] { shirtColor.R, shirtColor.G, shirtColor.B };
            relevantPlr.ShoeColor       = new int[] { shoeColor.R, shoeColor.G, shoeColor.B };
            relevantPlr.SkinColor       = new int[] { skinColor.R, skinColor.G, skinColor.B };
            relevantPlr.UnderShirtColor = new int[] { underShirtColor.R, underShirtColor.G, underShirtColor.B };
            relevantPlr.SkinVariant     = reader.Get <Int32>("skinvariant");
            relevantPlr.Hair            = reader.Get <Int32>("hair");

            bool extraSlot = reader.Get <Boolean>("extraSlot");

            for (int i = 0; i < 20; i++)
            {
                if (i < 10)
                {
                    hiddens[i] = (reader.Get <Int32>("hideVisuals") & 1 << i) != 0;
                }
                else
                {
                    hiddens[i] = false;
                }
            }

            string[] inventory_entries = reader.Get <String>("inventory").Split('~');
            NetItem  parsed;
            Item     item;
            // Because vanity items are stored after regular, if one is wearing vanity it will replace the former
            int not_weird = 0;

            for (int i = 59; i < 79; i++)
            {
                not_weird = i - 59;
                parsed    = NetItem.Parse(inventory_entries[i]);
                if (parsed.NetId < 1)
                {
                    continue;
                }
                if (extraSlot && (not_weird == 8 || not_weird == 18)) // lets skip the extra slots
                {
                    continue;
                }

                item = new Item();
                item.SetDefaults(parsed.NetId);
                // Head
                if ((i == 59 || i == 69) && item.headSlot >= 0)
                {
                    relevantPlr.HeadSlot = (item.headSlot == 0) ? (int?)null : item.headSlot;
                }
                // Body
                else if ((i == 60 || i == 70) && item.bodySlot >= 0)
                {
                    relevantPlr.BodySlot = (item.bodySlot == 0) ? (int?)null : item.bodySlot;
                }
                // Legs
                else if ((i == 61 || i == 71) && item.legSlot >= 0)
                {
                    relevantPlr.LegsSlot = (item.legSlot == 0) ? (int?)null : item.legSlot;
                }
                // Accessories
                else if (((i >= 62 && i <= 67) && !hiddens[not_weird]) || i >= 72 && i <= 77)
                {
                    if (item.handOnSlot >= 0)
                    {
                        relevantPlr.HandsOnSlot = item.handOnSlot;
                    }
                    if (item.handOffSlot >= 0)
                    {
                        relevantPlr.HandsOffSlot = item.handOffSlot;
                    }


                    if (item.backSlot >= 0)
                    {
                        relevantPlr.BackSlot  = item.backSlot;
                        relevantPlr.FrontSlot = null;
                    }
                    if (item.frontSlot > 0)
                    {
                        relevantPlr.FrontSlot = item.frontSlot;
                    }
                    if (item.shoeSlot > 0)
                    {
                        relevantPlr.ShoeSlot = item.shoeSlot;
                    }
                    if (item.waistSlot > 0)
                    {
                        relevantPlr.WaistSlot = item.waistSlot;
                    }
                    if (item.wingSlot > 0)
                    {
                        relevantPlr.WingSlot = item.wingSlot;
                    }
                    if (item.shieldSlot > 0)
                    {
                        relevantPlr.ShieldSlot = item.shieldSlot;
                    }
                    if (item.neckSlot > 0)
                    {
                        relevantPlr.NeckSlot = item.neckSlot;
                    }
                    if (item.faceSlot > 0)
                    {
                        relevantPlr.FaceSlot = item.faceSlot;
                    }
                    if (item.balloonSlot > 0)
                    {
                        relevantPlr.BalloonSlot = item.balloonSlot;
                    }
                }
            }


            // Robes and set pieces that stretch
            bool wearsRobe = false;
            int  news      = Player.SetMatch(1, relevantPlr.BodySlot.HasValue ? relevantPlr.BodySlot.Value : 0, Terraria.ID.PlayerVariantID.Sets.Male[relevantPlr.SkinVariant], ref wearsRobe);

            if (news != -1)
            {
                relevantPlr.LegsSlot = news;
            }
            news = Player.SetMatch(2, relevantPlr.LegsSlot.HasValue ? relevantPlr.LegsSlot.Value : 0, Terraria.ID.PlayerVariantID.Sets.Male[relevantPlr.SkinVariant], ref wearsRobe);
            if (news != -1)
            {
                relevantPlr.LegsSlot = news;
            }
            news = Player.SetMatch(0, relevantPlr.HeadSlot.HasValue ? relevantPlr.HeadSlot.Value : 0, Terraria.ID.PlayerVariantID.Sets.Male[relevantPlr.SkinVariant], ref wearsRobe);
            if (news != -1)
            {
                relevantPlr.HeadSlot = news;
            }

            // Conditionals
            if (relevantPlr.WingSlot.HasValue)
            {
                relevantPlr.BackSlot  = null;
                relevantPlr.FrontSlot = null;
            }

            if (relevantPlr.HeadSlot.HasValue && relevantPlr.HeadSlot != 0)
            {
                relevantPlr.FaceSlot = relevantPlr.FaceSlot.HasValue ? ((relevantPlr.FaceSlot == 7) ? 7 : (int?)null) : (int?)null;
            }

            return(relevantPlr);
        }