/// <summary>
        /// Parses data when Discord sends a message.
        /// </summary>
        private void Socket_OnDataReceived(object sender, MessageEventArgs e)
        {
            var json = e.Data;

            if (json == null)
            {
                return;
            }
            if (json.Length <= 1)
            {
                return;
            }

            if (debug)
            {
                Console.WriteLine("\n" + json + "\n");
            }

            if (!DiscordMessageFactory.TryParseDispatchMessage(json, out var msg))
            {
                return;
            }
            LastSequenceNumber = msg.SequenceNumber;

            var chatmsg = msg.GetChatMessageData();

            if (chatmsg != null && Channel_IDs.Contains(chatmsg.ChannelId))
            {
                if (!chatmsg.Author.IsBot)
                {
                    string msgout = chatmsg.Message;

                    // Lazy add commands until I take time to design a command service properly
                    //if (ExecuteCommand(chatmsg))
                    //    return;

                    msgout = chatParser.ConvertUserIdsToNames(msgout, chatmsg.UsersMentioned);
                    msgout = chatParser.ShortenEmojisToName(msgout);
                    msgout = $"<{chatmsg.Author.Username}> {msgout}";

                    NetHelpers.BroadcastChatMessageWithoutTCRFormattable(
                        ("[c/7489d8:Discord] - " + msgout), -1);

                    if (Channel_IDs.Count > 1)
                    {
                        messageQueue.QueueMessage(
                            Channel_IDs.Where(x => x != chatmsg.ChannelId),
                            $"**[Discord]** <{chatmsg.Author.Username}> {chatmsg.Message}");
                    }

                    Console.ForegroundColor = ConsoleColor.Blue;
                    Console.Write("[Discord] ");
                    Console.ResetColor();
                    Console.Write(msgout);
                    Console.WriteLine();
                }
            }
        }