Ejemplo n.º 1
0
        /// <summary>
        /// Called from the main game loop to update the screen.
        /// </summary>
        public override void UpdateScreen()
        {
            UpdateCounter++;

            if (UpdateCounter % 20 == 0)
            {
                NetHandler.AddToSendQueue(new Packet0KeepAlive());
            }

            if (NetHandler != null)
            {
                NetHandler.ProcessReadPackets();
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Send updated motion and position information to the server
        /// </summary>
        public virtual void SendMotionUpdates()
        {
            if (InventoryUpdateTickCounter++ == 20)
            {
                InventoryUpdateTickCounter = 0;
            }

            bool flag = IsSprinting();

            if (flag != WasSneaking)
            {
                if (flag)
                {
                    SendQueue.AddToSendQueue(new Packet19EntityAction(this, 4));
                }
                else
                {
                    SendQueue.AddToSendQueue(new Packet19EntityAction(this, 5));
                }

                WasSneaking = flag;
            }

            bool flag1 = IsSneaking();

            if (flag1 != ShouldStopSneaking)
            {
                if (flag1)
                {
                    SendQueue.AddToSendQueue(new Packet19EntityAction(this, 1));
                }
                else
                {
                    SendQueue.AddToSendQueue(new Packet19EntityAction(this, 2));
                }

                ShouldStopSneaking = flag1;
            }

            double d     = PosX - OldPosX;
            double d1    = BoundingBox.MinY - OldMinY;
            double d2    = PosY - OldPosY;
            double d3    = PosZ - OldPosZ;
            double d4    = RotationYaw - OldRotationYaw;
            double d5    = RotationPitch - OldRotationPitch;
            bool   flag2 = d1 != 0.0F || d2 != 0.0F || d != 0.0F || d3 != 0.0F;
            bool   flag3 = d4 != 0.0F || d5 != 0.0F;

            if (RidingEntity != null)
            {
                if (flag3)
                {
                    SendQueue.AddToSendQueue(new Packet11PlayerPosition(MotionX, -999D, -999D, MotionZ, OnGround));
                }
                else
                {
                    SendQueue.AddToSendQueue(new Packet13PlayerLookMove(MotionX, -999D, -999D, MotionZ, RotationYaw, RotationPitch, OnGround));
                }

                flag2 = false;
            }
            else if (flag2 && flag3)
            {
                SendQueue.AddToSendQueue(new Packet13PlayerLookMove(PosX, BoundingBox.MinY, PosY, PosZ, RotationYaw, RotationPitch, OnGround));
                TimeSinceMoved = 0;
            }
            else if (flag2)
            {
                SendQueue.AddToSendQueue(new Packet11PlayerPosition(PosX, BoundingBox.MinY, PosY, PosZ, OnGround));
                TimeSinceMoved = 0;
            }
            else if (flag3)
            {
                SendQueue.AddToSendQueue(new Packet12PlayerLook(RotationYaw, RotationPitch, OnGround));
                TimeSinceMoved = 0;
            }
            else
            {
                SendQueue.AddToSendQueue(new Packet10Flying(OnGround));

                if (WasOnGround != OnGround || TimeSinceMoved > 200)
                {
                    TimeSinceMoved = 0;
                }
                else
                {
                    TimeSinceMoved++;
                }
            }

            WasOnGround = OnGround;

            if (flag2)
            {
                OldPosX = PosX;
                OldMinY = BoundingBox.MinY;
                OldPosY = PosY;
                OldPosZ = PosZ;
            }

            if (flag3)
            {
                OldRotationYaw   = RotationYaw;
                OldRotationPitch = RotationPitch;
            }
        }