// @territory private bool _setTerritory(IDictionary <string, string> args, NetArgs netArgs) { Debug.Log("Buildings received"); var territory = args["territory"].Deserialize <CommonTerritory>(Encoding); BuildingsContainer.Instance.BuildingsGrid = new Building[ territory.PatternIDs.GetLength(0), territory.PatternIDs.GetLength(1)]; for (var y = 0; y < territory.PatternIDs.GetLength(1); y++) { for (var x = 0; x < territory.PatternIDs.GetLength(0); x++) { BuildingsContainer.Instance.CreateBuilding( territory.PatternIDs[x, y], new Vector2(x, y)); } } netArgs.MainSocket.Send("get-resources", Encoding); return(true); }
// @resources private bool _resources(Dictionary <string, string> args, NetArgs netArgs) { var resources = args["resources"].Deserialize <CommonStructures.Resources>(Encoding); for (var i = 0; i < resources.ResourcesArray.Length; i++) { Ui.Resources[i].Content = resources.ResourcesArray[i]; } return(true); }
// @actions private bool _setBuildingActions(Dictionary <string, string> args, NetArgs netArgs) { var actions = args["actions"].Deserialize <List <CommonBuildingAction> >(Encoding); foreach (var action in actions) { Debug.Log(action.Active + ", " + action.Name); } UiController.BuildingActions = new ReadOnlyCollection <CommonBuildingAction>(actions); return(true); }
// @building private bool _upgradeResult(Dictionary <string, string> args, NetArgs netArgs) { if (args["building"] == "-1") { return(false); } var result = args["building"].Deserialize <UpgradeResult>(Encoding); var building = BuildingsContainer.Instance .BuildingsGrid[result.Position.X, result.Position.Y]; building.ChangeBuildingSprite( BuildingPrefabsContainer.Instance .Get(BuildingsContainer.Instance.PrefabsNames[result.ID]) .BuildingSpriteRenderer.sprite); return(true); }
// @result private bool _loginResult(IDictionary <string, string> args, NetArgs netArgs) { try { switch ((LoginResult)int.Parse(args["result"])) { case LoginResult.Successful: netArgs.MainSocket.Send("get-territory", Encoding); Ui.LoginStatus.Content = LoginStatus.Succes; LoginButtonController.AuthenticationFormActive = false; Ui.ResourcesLineForm.GameObject.SetActive(true); return(true); case LoginResult.Unsuccessful: Ui.LoginStatus.Content = LoginStatus.LoginFail; return(true); case LoginResult.Banned: Ui.LoginStatus.Content = LoginStatus.Banned; return(true); default: throw new NotImplementedException(); } } catch (Exception ex) { Debug.LogError(string.Format("[{0}; message = {1}]", ex.GetType(), ex.Message)); return(true); } }