public TMMinion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Minion"; Body = 400; Female = false; Hue = 2399; SetStr(9000); SetDex(6000); SetInt(3000); SetHits(750000); SetDamage(150, 200); SetDamageType(ResistanceType.Physical, 100); SetDamageType(ResistanceType.Cold, 100); SetDamageType(ResistanceType.Fire, 100); SetDamageType(ResistanceType.Energy, 100); SetDamageType(ResistanceType.Poison, 100); SetResistance(ResistanceType.Physical, 200); SetResistance(ResistanceType.Cold, 200); SetResistance(ResistanceType.Fire, 200); SetResistance(ResistanceType.Energy, 200); SetResistance(ResistanceType.Poison, 200); SetSkill(SkillName.EvalInt, 900.0); SetSkill(SkillName.Magery, 900.0); SetSkill(SkillName.Meditation, 600.0); SetSkill(SkillName.Poisoning, 750.0); SetSkill(SkillName.MagicResist, 600.0); SetSkill(SkillName.Tactics, 1000.0); SetSkill(SkillName.Wrestling, 1000.0); SetSkill(SkillName.Swords, 500.0); SetSkill(SkillName.Anatomy, 600.0); SetSkill(SkillName.Parry, 750.0); m_Timer = new TeleportTimer(this); m_Timer.Start(); Fame = 15000; Karma = -15000; VirtualArmor = 85; PackGold(20000, 30000); Item NeptuneShirt = new NeptuneShirt(); NeptuneShirt.Movable = false; NeptuneShirt.Hue = 2422; AddItem(NeptuneShirt); }
public Megami() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8) { Name = "Megami Tensei"; Title = "The Reborn Goddess"; Hue = 2946; Body = 174; BaseSoundID = 0x3E9; RangeFight = 20; RangePerception = 20; SetStr(6500); SetDex(3500); SetInt(1500); SetHits(100000); SetDamage(150); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Cold, 200); SetDamageType(ResistanceType.Fire, 200); SetDamageType(ResistanceType.Energy, 200); SetDamageType(ResistanceType.Poison, 200); SetResistance(ResistanceType.Physical, 200); SetResistance(ResistanceType.Cold, 200); SetResistance(ResistanceType.Fire, 200); SetResistance(ResistanceType.Energy, 200); SetResistance(ResistanceType.Poison, 200); SetSkill(SkillName.EvalInt, 200); SetSkill(SkillName.Tactics, 200); SetSkill(SkillName.MagicResist, 200); SetSkill(SkillName.Wrestling, 200); SetSkill(SkillName.Meditation, 200); SetSkill(SkillName.Focus, 200); SetSkill(SkillName.Magery, 200); SetSkill(SkillName.Anatomy, 200); Fame = -1000; Karma = -1000; Tamable = false; VirtualArmor = 87; NeptuneShirt Bracelet = new NeptuneShirt(); Bracelet.Movable = false; AddItem(Bracelet); }
public VictorCreed() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Victor Creed"; Body = 400; Female = false; Hue = 33775; Title = "The Master Assassin"; //Body = 149; // Uncomment these lines and input values //BaseSoundID = 0x4B0; // To use your own custom body and sound. SetStr(3500); SetDex(2500); SetInt(4500); SetHits(125000, 150000); SetDamage(45, 65); SetDamageType(ResistanceType.Cold, 199); SetDamageType(ResistanceType.Fire, 199); SetDamageType(ResistanceType.Energy, 199); SetDamageType(ResistanceType.Poison, 199); SetResistance(ResistanceType.Physical, 60); SetResistance(ResistanceType.Cold, 90); SetResistance(ResistanceType.Fire, 90); SetResistance(ResistanceType.Energy, 90); SetResistance(ResistanceType.Poison, 90); SetSkill(SkillName.EvalInt, 320.1, 330.0); SetSkill(SkillName.Magery, 290.1, 300.0); SetSkill(SkillName.Meditation, 200.1, 301.0); SetSkill(SkillName.Poisoning, 400.1, 601.0); SetSkill(SkillName.MagicResist, 575.2, 600.0); SetSkill(SkillName.Tactics, 690.1, 800.0); SetSkill(SkillName.Wrestling, 675.1, 800.0); SetSkill(SkillName.Swords, 375.1, 400.0); SetSkill(SkillName.Anatomy, 575.1, 600.0); SetSkill(SkillName.Parry, 775.1, 800.0); m_Timer = new TeleportTimer(this); m_Timer.Start(); Fame = 15000; Karma = -15000; VirtualArmor = 65; PackGold(11120, 11130); Item HakamaShita = new HakamaShita(); HakamaShita.Movable = false; HakamaShita.Hue = 1109; AddItem(HakamaShita); Item TattsukeHakama = new TattsukeHakama(); TattsukeHakama.Movable = false; TattsukeHakama.Hue = 1109; AddItem(TattsukeHakama); Item Bandana = new Bandana(); Bandana.Movable = false; Bandana.Hue = 1109; AddItem(Bandana); Item SamuraiTabi = new SamuraiTabi(); SamuraiTabi.Movable = false; SamuraiTabi.Hue = 1109; AddItem(SamuraiTabi); Item NeptuneShirt = new NeptuneShirt(); NeptuneShirt.Movable = false; NeptuneShirt.Hue = 1109; AddItem(NeptuneShirt); }