Ejemplo n.º 1
0
    private GameObject _instantiateObject(string primitive, string uid)
    {
        if (NegativeSpaceCenter == null)
        {
            NegativeSpaceCenter = GameObject.Find("NegativeSpaceCenter");
        }

        GameObject o;

        if (primitive == "cube")
        {
            o = GameObject.CreatePrimitive(PrimitiveType.Cube);
        }
        else if (primitive == "sphere")
        {
            o = GameObject.CreatePrimitive(PrimitiveType.Sphere);
        }
        else
        {
            o = new GameObject();
        }

        o.transform.parent        = NegativeSpaceCenter.transform;
        o.transform.localScale    = new Vector3(0.05f, 0.05f, 0.05f);
        o.transform.localPosition = Vector3.zero;
        o.transform.localRotation = Quaternion.identity;
        o.name = uid;

        NegativeSpaceObject ns = o.AddComponent <NegativeSpaceObject>();

        ns.name = uid;
        _negativeSpaceObjects.Add(uid, o);
        return(o);
    }
Ejemplo n.º 2
0
 private void _debug_negativeSpaceConnections()
 {
     if (Input.GetMouseButtonDown(0))
     { // if left button pressed...
         Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         Debug.DrawRay(ray.origin, ray.direction);
         if (Physics.Raycast(ray, out hit))
         {
             NegativeSpaceObject o = hit.transform.gameObject.GetComponent <NegativeSpaceObject>();
             if (o != null)
             {
                 if (o.lockStatus == LockType.NotLocked)
                 {
                     o.lockStatus = LockType.Local;
                     _rpc.lockObject(o.name);
                 }
                 else if (o.lockStatus == LockType.Local)
                 {
                     o.lockStatus = LockType.NotLocked;
                     _rpc.unlockObject(o.name);
                 }
             }
             else
             {
                 _log.WriteLine(this, "Object is Null");
             }
         }
     }
 }
Ejemplo n.º 3
0
 private void _syncNegativeSpaceObjects()
 {
     foreach (GameObject o in _negativeSpaceObjects.Values)
     {
         NegativeSpaceObject nso = o.GetComponent <NegativeSpaceObject>();
         if (nso.lockStatus == LockType.Local)
         {
             _rpc.updateNegativeSpaceObject(nso.name, o.transform.localPosition, o.transform.localRotation);
         }
     }
 }