Ejemplo n.º 1
0
 private void RefreshLaser_Click_1(object sender, RoutedEventArgs e)
 {
     MonchaHub.CanPlay = false;
     NeedRefresh?.Invoke(this, true);
     Refresh();
     treeView.UpdateLayout();
 }
Ejemplo n.º 2
0
 private void LoadNewMap()
 {
     QuestGiver.ClearQuests();
     BonusLifeTile.ClearBonuses();
     MonsterController.ClearMonsters();
     MapGenerator.GenerateMap();
     NeedRefresh?.Invoke();
 }
Ejemplo n.º 3
0
        public void Move(int x, int y)
        {
            int      xPos          = Game.PlayerRef.Position.X + x;
            int      yPos          = Game.PlayerRef.Position.Y + y;
            int      oldPlayerPosX = int.Parse(Game.PlayerRef.Position.X.ToString());
            int      oldPlayerPosY = int.Parse(Game.PlayerRef.Position.Y.ToString());
            Position pos           = new Position(xPos, yPos);
            Position previousPos   = new Position(oldPlayerPosX, oldPlayerPosY);

            if (PositionIsValid(xPos, yPos))
            {
                if (Map.MapTiles[yPos][xPos] is TreasureChestTile)
                {
                    TreasureChestTile chest = TreasureChestTile.TreasureChests.Find(item => item.ChestRight == pos || item.ChestLeft == pos);
                    if (chest != null && chest.IsOpened)
                    {
                        chest.Touch();
                        ItemTouched?.Invoke();
                    }
                    chest.Interact(pos);
                    NeedRefresh?.Invoke();
                    QuestItemInteracted?.Invoke(chest);
                }
                else if (Map.MapTiles[yPos][xPos] is NextLevelTile)
                {
                    LoadNewMap();
                }
                else if (Map.MapTiles[yPos][xPos] is QuestGiver)
                {
                    QuestGiver quest = QuestGiver.Quests.Find(q => q.Position == pos);
                    quest.Interact(pos);
                }
                else
                {
                    if (Map.MapTiles[yPos][xPos] is BonusLifeTile)
                    {
                        Position      futurePos = new Position(pos.X, pos.Y);
                        BonusLifeTile bonus     = BonusLifeTile.Bonuses.Find(b => b.Position == futurePos);
                        bonus.Interact(pos);
                        QuestItemInteracted?.Invoke(bonus);
                    }
                    Map.MapTiles[yPos][xPos] = Game.PlayerRef;
                    Map.MapTiles[Game.PlayerRef.Position.Y][Game.PlayerRef.Position.X] = new EmptySpaceTile();
                    Game.PlayerRef.Position.X += x;
                    Game.PlayerRef.Position.Y += y;
                }
            }
            else
            {
                if (Map.MapTiles[yPos][xPos] is ITouchable)
                {
                    ((ITouchable)Map.MapTiles[yPos][xPos]).Touch();
                }
            }

            MonsterAttackOnPlayerProximity(yPos, xPos);
            PlayerMoved?.Invoke(previousPos);
        }
        private void Handler_HasCome(object sender, Message msg)
        {
            _toServiceMessenger = Utils.GetAnswerMessenger(msg);
            switch ((ServiceOperation)msg.What)
            {
            case ServiceOperation.GetClientSettings:
                _callbacks.Dequeue(ServiceOperation.GetClientSettings, Utils.GetData <ConnectionCredentials>(msg));
                break;

            case ServiceOperation.GetIsConnected:
                _callbacks.Dequeue(ServiceOperation.GetIsConnected, Utils.GetData <ManagerConnectionState>(msg));
                break;

            case ServiceOperation.GetScenarios:
                _callbacks.Dequeue(ServiceOperation.GetScenarios, Utils.GetData <ScenarioInfo[]>(msg));
                break;

            case ServiceOperation.GetNotifications:
                _callbacks.Dequeue(ServiceOperation.GetNotifications, Utils.GetData <LazuriteNotification[]>(msg));
                break;

            case ServiceOperation.ConnectionLost:
                ConnectionLost?.Invoke();
                break;

            case ServiceOperation.ConnectionRestored:
                ConnectionRestored?.Invoke();
                break;

            case ServiceOperation.CredentialsInvalid:
                LoginOrPasswordInvalid?.Invoke();
                break;

            case ServiceOperation.CredentialsLoaded:
                CredentialsLoaded?.Invoke();
                break;

            case ServiceOperation.NeedClientSettings:
                NeedClientSettings?.Invoke();
                break;

            case ServiceOperation.NeedRefresh:
                NeedRefresh?.Invoke();
                break;

            case ServiceOperation.ScenariosChanged:
                ScenariosChanged?.Invoke(Utils.GetData <ScenarioInfo[]>(msg));
                break;

            case ServiceOperation.SecretCodeInvalid:
                SecretCodeInvalid?.Invoke();
                break;

            case ServiceOperation.ConnectionError:
                ConnectionError?.Invoke();
                break;
            }
        }
Ejemplo n.º 5
0
 private void TryLoadCachedScenarios()
 {
     if (Savior.Has(_cachedScenariosKey))
     {
         try
         {
             Scenarios = Savior.Get <ScenarioInfo[]>(_cachedScenariosKey);
             NeedRefresh?.Invoke();
         }
         catch
         {
             Savior.Clear(_cachedScenariosKey);
         }
     }
 }
Ejemplo n.º 6
0
 private void Refresh(Action <bool> callback)
 {
     try
     {
         var client = _serviceClient;
         client.BeginGetScenariosInfo((x) =>
         {
             var result = Handle(() => client.EndGetScenariosInfo(x));
             if (result.Success)
             {
                 _lastUpdateTime = result.ServerTime ?? _lastUpdateTime;
                 Scenarios       = result.Value.ToArray();
                 NeedRefresh?.Invoke();
             }
             callback?.Invoke(result.Success);
         }, null);
     }
     catch
     {
         callback(false);
     }
 }
 private void ServiceConnection_Disconnected(ManagerServiceConnection obj)
 {
     Initialize((r) => NeedRefresh?.Invoke());
 }