Ejemplo n.º 1
0
        internal static void InitializeFactory()
        {
            PlayGamesHelperObject.CreateObject();
            NearbyConnectionsManager.ReadServiceId();
            NearbyConnectionsManagerBuilder builder = new NearbyConnectionsManagerBuilder();

            if (< > f__mg$cache0 == null)
            {
Ejemplo n.º 2
0
        internal static void InitializeFactory()
        {
            PlayGamesHelperObject.CreateObject();
            NearbyConnectionsManager.ReadServiceId();
            NearbyConnectionsManagerBuilder nearbyConnectionsManagerBuilder = new NearbyConnectionsManagerBuilder();

            nearbyConnectionsManagerBuilder.SetOnInitializationFinished(OnManagerInitialized);
            PlatformConfiguration configuration = new AndroidClient().CreatePlatformConfiguration(PlayGamesClientConfiguration.DefaultConfiguration);

            Debug.Log((object)"Building manager Now");
            sManager = nearbyConnectionsManagerBuilder.Build(configuration);
        }
        internal static void InitializeFactory()
        {
            PlayGamesHelperObject.CreateObject();
            NearbyConnectionsManager.ReadServiceId();
            NearbyConnectionsManagerBuilder connectionsManagerBuilder = new NearbyConnectionsManagerBuilder();

            connectionsManagerBuilder.SetOnInitializationFinished(new Action <NearbyConnectionsStatus.InitializationStatus>(NativeNearbyConnectionClientFactory.OnManagerInitialized));
            PlatformConfiguration platformConfiguration = new AndroidClient().CreatePlatformConfiguration();

            Debug.Log((object)"Building manager Now");
            NativeNearbyConnectionClientFactory.sManager = connectionsManagerBuilder.Build(platformConfiguration);
        }
Ejemplo n.º 4
0
        internal static void InitializeFactory()
        {
            // initialize the callback thread processing
            PlayGamesHelperObject.CreateObject();

            //Read the Service ID
            NearbyConnectionsManager.ReadServiceId();

            NearbyConnectionsManagerBuilder sBuilder = new NearbyConnectionsManagerBuilder();

            // The connection manager needs to be initialized before using it, so
            // wait for initialization.
            sBuilder.SetOnInitializationFinished(OnManagerInitialized);
            PlatformConfiguration cfg = NativeClient.CreatePlatformConfiguration();

            Debug.Log("Building manager Now");
            sManager = sBuilder.Build(cfg);
        }