Ejemplo n.º 1
0
 public Point GetNextCyclicNavPoint(NavigationPointInfo[] UNPs, ref int Number)
 {
     Number = -10;
     for (int i = 0; i < UNPs.Length; i++)
     {
         if (UNPs[i].Complete == false)
         {
             Number = i;
             return UNPs[i].Location;
         }
     }
     NBCYCLICNAV = 0;
     NBCYCLICDOC = 0;
     return UNPs[UNPs.Length-1].Location;
 }
Ejemplo n.º 2
0
        void MyAI_ChooseInjectionPointEvent()
        {
            int HealConvoysWithContainers = 0;
            int BigHealConvoys = 0;
            int HealConvoysWithCollectors = 0;
            int count = 0;
            int tmp = 0;
            int tmp1 = 0;
            int FHPnum = -1;
            int FAPnum = -1;
            Point p = new Point();
            NavigationPointInfo FirstNavPoint = new NavigationPointInfo();
            ScoreInfo FirstScoreObj = new ScoreInfo();
            BattlePointInfo bp = new BattlePointInfo();
            AtackPointInfo ap = new AtackPointInfo();

            Pathfinder = new AStar(this.Tissue);
            ePathfinder = new eAStar(this.Tissue, new Point(PierreTeamInjectionPoint.X - 12, PierreTeamInjectionPoint.Y - 12), 24);

            //��������� ������
            ReadAllMissions();

            //������� HP � AP
            ReadHPsAndAPs();

            //���������� ����� ������ � ������� HP, �� ������� ������ �����
            AnalizeMap(ref FHPnum, ref FAPnum);

            //������� ����� ������ � ����� ������� ScoreMission`�
            if (ScoreObjectives != null)
            {
                count = 0;
                tmp = 10000;
                tmp1 = 0;
                for (int i = 0; i < ScoreObjectives.Length; i++)
                {
                    if (ScoreObjectives[i].Score > count)
                    {
                        count = ScoreObjectives[i].Score;
                    }
                    if (ScoreObjectives[i].Turn < tmp)
                    {
                        tmp = ScoreObjectives[i].Turn;
                        tmp1 = i;
                    }
                }

                FirstScoreObj = ScoreObjectives[tmp1];
                MinHPsToTake = (int)(count / 220) + 1;
            }
            else
            {
                FirstScoreObj.Score = 0;
                FirstScoreObj.Turn = 2000;
                MinHPsToTake = 0;
            }

            //������� ����� ������ NavigationMission
            if (NavigationPoints != null)
            {
                count = 10000;
                tmp = -1;
                for (int i = 0; i < NavigationPoints.Length; i++)
                {
                    if (NavigationPoints[i].EndTurn < count)
                    {
                        count = NavigationPoints[i].EndTurn;
                        tmp = i;
                    }
                }
                FirstNavPoint = NavigationPoints[tmp];
            }
            else
            {
                FirstNavPoint.Location = HoshimiPoints[FHPnum].Location;
            }

            //�������� � ����� ������ �� Pierre`�
            this.InjectionPointWanted = FinallyChooseInjectionPoint(HoshimiPoints[FHPnum].Location, AZNPoints[FAPnum].Location, FirstNavPoint.Location);

            if (KillPierre)
            {
                ap.Location = PierreTeamInjectionPoint;
                ap.Need = 5;
                ap.Exist = 0;
                ATargets.Add(ap);
            }

            //���� �������� HP � AP
            /*
            if (BattleExpected)
            {
                //��� ���������� ������������ ����� HP ���������� �����
                for (int i = 0; i < MinHPsToTake; i++)
                {
                    p = HoshimiPoints[(int)MyHPs[i]].Location;
                    bp.Location = p;
                    bp.Covered = 0;
                    BTargets.Add(bp);
                }

                //��� ������ AP ���������� �����
                p = AZNPoints[FAPnum].Location;
                bp.Location = p;
                bp.Covered = 0;
                BTargets.Add(bp);
            }
            */

            //���������, ������� � ����� ����� ��� ����
            NBPROTECTORTOBUILD = BTargets.Count;
            OBSERVERSTOBUILD = 1;
            NBBODYGUARSTOBUILD = 4;
            BodyGuards = new BodyGuard[NBBODYGUARSTOBUILD];
            for (int i = 0; i < BodyGuards.Length; i++)
            {
                BodyGuards[i] = null;
            }
            //if (KillPierre)
            //{
            //   NBNAVIGATORTOBUILD = NavigationPoints.Length * 2;
            //    NBATACKERTOBUILD = 4;
            //}
            //else
            //{
            NBATACKERTOBUILD = 0;

            if (NavigationPoints != null)
            {
                for (int i = 0; i < NavigationPoints.Length; i++)
                {
                    if ((NavigationPoints[i].BotType == NanoBotType.NanoExplorer)
                        || ((NavigationPoints[i].BotType == NanoBotType.Unknown) && (NavigationPoints[i].Stock <= 0)))
                    {
                        NBNAVIGATORTOBUILD++;
                    }
                    else if ((NavigationPoints[i].BotType == NanoBotType.NanoCollector)
                        && (NavigationPoints[i].Stock <= 0))
                    {
                        NBATACKERTOBUILD++;
                        AtackPointInfo api = new AtackPointInfo();
                        api.Location = NavigationPoints[i].Location;
                        api.Need = 1;
                        api.Exist = 0;
                        ATargets.Add(api);
                    }
                    else if (((NavigationPoints[i].BotType == NanoBotType.NanoCollector) || (NavigationPoints[i].BotType == NanoBotType.Unknown))
                        && (NavigationPoints[i].Stock > 0) && (NavigationPoints[i].Stock <= 10))
                    {
                        NBDOCTORSTOBUILD++;
                    }
                    else if (((NavigationPoints[i].BotType == NanoBotType.NanoContainer)
                        || ((NavigationPoints[i].BotType == NanoBotType.Unknown) && (NavigationPoints[i].Stock > 0)))
                        && (NavigationPoints[i].Stock <= 50))
                    {
                        HealConvoysWithContainers++;
                    }
                    else if ((NavigationPoints[i].BotType == NanoBotType.NanoContainer || (NavigationPoints[i].BotType == NanoBotType.Unknown))
                        && (NavigationPoints[i].Stock > 50))
                    {
                        BigHealConvoys++;
                    }
                    else if ((NavigationPoints[i].BotType == NanoBotType.NanoCollector)
                        && (NavigationPoints[i].Stock > 10))
                    {
                        HealConvoysWithCollectors++;
                    }
                }
            }
            else
            {
                NBNAVIGATORTOBUILD = 0;
            }
            //}

            if (HealConvoysWithCollectors > 0)
            {
                CollConvoys = new ConvoyWithCollector[HealConvoysWithCollectors];
                for (int i = 0; i < CollConvoys.Length; i++)
                {
                    CollConvoys[i] = new ConvoyWithCollector();
                }
            }

            if (BigHealConvoys > 0)
            {
                BigConvoys = new ConvoyWithBigContainer[BigHealConvoys];
                for (int i = 0; i < BigConvoys.Length; i++)
                {
                    BigConvoys[i] = new ConvoyWithBigContainer();
                }
            }

            //����� ������� - ������� �� ����, ������� �� � �������� ����� ��������� � ������� ��� �� ����
            int NotAllocatedBots = Utils.NbrMaxBots - 2 - NBBODYGUARSTOBUILD - NBATACKERTOBUILD - NBPROTECTORTOBUILD - MyHPs.Count;
            int ConvoysNumber = Math.Min((NotAllocatedBots - (NotAllocatedBots % 3)) / 3, MyHPs.Count + HealConvoysWithContainers);
            ConvoysNumber = Math.Max(ConvoysNumber, 3);
            Convoys = new Convoy[ConvoysNumber];
            for (int i = 0; i < Convoys.Length; i++)
            {
                Convoys[i] = new Convoy(false);
            }
            for (int i = 0; i < HealConvoysWithContainers; i++)
            {
                Convoys[i].IsNavigating = true;
            }
        }
Ejemplo n.º 3
0
        private void BuildUNOPath(int HP)
        {
            NavigationPointInfo[] Path = new NavigationPointInfo[UniqueNavPoints.Length];
            int turn;
            int dist;
            int last = -1;
            Point tmp = new Point();

            tmp = HoshimiPoints[HP].Location;

            for (int i = 0; i < Path.Length; i++)
            {
                turn = 2000;
                dist = 10000;
                for (int j = 0; j < Path.Length; j++)
                {
                    if ((UniqueNavPoints[j].Location.X != -1 && UniqueNavPoints[j].EndTurn < turn)
                        || (UniqueNavPoints[j].Location.X != -1 && UniqueNavPoints[j].EndTurn == turn
                        && EstimateMovementTime(tmp, UniqueNavPoints[j].Location) <= dist))
                    {
                        turn = UniqueNavPoints[j].EndTurn;
                        dist = EstimateMovementTime(tmp, UniqueNavPoints[j].Location);
                        last = j;
                    }
                }
                Path[i] = UniqueNavPoints[last];
                tmp = Path[i].Location;
                UniqueNavPoints[last].Location.X = -1;
            }
            for (int i = 0; i < Path.Length; i++)
            {
                UniqueNavPoints[i] = Path[i];
            }
        }