void Start() { agent = GetComponent <NavMeshUser>(); state = AIState.idle; initSpeed = movementSpeed; GetComponent <NavMeshAgent>().speed = initSpeed; }
void Start() { controller = MoverController.Instance; gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); agent = GetComponent <NavMeshUser>(); agent.SetTarget(exit.position); state = AIState.idle; origWalkingSpeed = walkingSpeed * walkingFactor; }