Ejemplo n.º 1
0
    public bool FindShortestPath(NavMeshPoint startPosition, NavMeshPoint endPosition, List <NavMeshLine> pathLines = null)
    {
        if (!startPosition.Walkable(this) || !endPosition.Walkable(this))
        {
            return(false);
        }
        var startFace = startPosition.face;
        var endFace   = endPosition.face;

        if (startFace != endFace && pathMatrix[area, startFace, endFace] == null)
        {
            return(false);
        }
        if (pathLines != null)
        {
            pathEdges.Clear();
            while (startFace != endFace)
            {
                var pathEdge = pathMatrix[area, startFace, endFace];
                pathEdges.Add(pathEdge);
                startFace = pathEdge.face.id;
            }
            this.startPosition = startPosition;
            this.endPosition   = endPosition;
            this.pathLines     = pathLines;
            FindPathCorners(0, pathEdges.Count);
            this.pathLines = null;
        }
        return(true);
    }
Ejemplo n.º 2
0
    public NavMeshPoint FindTowardsPath(NavMeshPoint position, float rotation, float distance, bool slope, List <NavMeshLine> pathLines = null)
    {
        if (!position.Walkable(this))
        {
            return(position);
        }
        Vert pathVert      = null;
        Edge pathEdge      = null;
        var  pathEdgeRatio = 0f;
        var  pathFace      = faces[position.face];

        NormalizeRotation(rotation);
        startPosition  = position;
        endPosition    = position;
        endDistance    = distance;
        this.pathLines = pathLines;
        while (endDistance > MaxZeroEpsilon)
        {
            var deltaX = sinRotation * endDistance;
            var deltaZ = cosRotation * endDistance;
            var endX   = startPosition.x + deltaX;
            var endZ   = startPosition.z + deltaZ;
            if (pathVert != null)
            {
                foreach (var edge in pathVert.edges)
                {
                    if (edge.face.Walkable(this))
                    {
                        var next      = edge.next;
                        var edgeRight = edge.Right(endX, endZ);
                        var nextRight = next.Right(endX, endZ);
                        if (edgeRight && nextRight)
                        {
                            pathFace           = edge.face;
                            startPosition.face = pathFace.id;
                            pathVert           = null;
                            break;
                        }
                        if (!edgeRight && !edge.Walkable(this))
                        {
                            if (Dot(next.vert.x - endX, next.vert.z - endZ, edge.deltaX, edge.deltaZ) > MaxZeroEpsilon)
                            {
                                pathEdge      = edge;
                                pathEdgeRatio = 1;
                            }
                        }
                        else if (!nextRight && !next.Walkable(this))
                        {
                            if (Dot(endX - next.vert.x, endZ - next.vert.z, next.deltaX, next.deltaZ) > MaxZeroEpsilon)
                            {
                                pathEdge      = next;
                                pathEdgeRatio = 0;
                            }
                        }
                        if (pathEdge != null)
                        {
                            pathFace           = pathEdge.face;
                            startPosition.face = pathFace.id;
                            pathVert           = null;
                            break;
                        }
                    }
                }
                if (pathVert != null)
                {
                    if (slope && pathLines != null)
                    {
                        pathLines.Add(new NavMeshLine(endPosition, endDistance, 0, 0, 0));
                    }
                    break;
                }
            }
            if (pathEdge != null)
            {
                if (!slope)
                {
                    break;
                }
                var ratio = Projection(pathEdge.vert.x, pathEdge.vert.z, pathEdge.deltaX, pathEdge.deltaZ, endX, endZ);
                if (ratio < MaxZeroEpsilon)
                {
                    pathVert = pathEdge.vert;
                    ratio    = pathEdgeRatio / (pathEdgeRatio - ratio);
                }
                else if (MinOneEpsilon < ratio)
                {
                    pathVert = pathEdge.next.vert;
                    ratio    = (1 - pathEdgeRatio) / (ratio - pathEdgeRatio);
                }
                else
                {
                    MoveTowards(pathEdge.GetPoint(this, ratio), endDistance);
                    break;
                }
                MoveTowards(pathVert.GetPosition(this, pathFace.id), endDistance * ratio);
                pathEdge = null;
                continue;
            }
            if (pathFace.Contains(endX, endZ))
            {
                MoveTowards(new NavMeshPoint(this, pathFace.id, endX, pathFace.GetY(endX, endZ), endZ), endDistance);
                break;
            }
            maxCrossEdge       = null;
            maxCrossEdgeRatio  = 0;
            maxCrossStartRatio = 0;
            foreach (var edge in pathFace.edges)
            {
                FindMaxCross(edge, startPosition.x, startPosition.z, deltaX, deltaZ);
            }
            if (maxCrossEdge == null)
            {
                break;
            }
            if (maxCrossEdgeRatio < MaxZeroEpsilon)
            {
                pathVert = maxCrossEdge.vert;
                MoveTowards(pathVert.GetPosition(this, pathFace.id), endDistance * maxCrossStartRatio);
            }
            else if (MinOneEpsilon < maxCrossEdgeRatio)
            {
                pathVert = maxCrossEdge.next.vert;
                MoveTowards(pathVert.GetPosition(this, pathFace.id), endDistance * maxCrossStartRatio);
            }
            else
            {
                MoveTowards(maxCrossEdge.GetPoint(this, maxCrossEdgeRatio), endDistance * maxCrossStartRatio);
                if (maxCrossEdge.Walkable(this))
                {
                    pathFace           = maxCrossEdge.pair.face;
                    startPosition.face = pathFace.id;
                }
                else
                {
                    pathEdge      = maxCrossEdge;
                    pathEdgeRatio = maxCrossEdgeRatio;
                }
            }
        }
        this.pathLines = null;
        return(endPosition);
    }