Ejemplo n.º 1
0
    /// <summary>
    /// initialization
    /// </summary>
    protected void Start()
    {
        ComponentsManager manager = GameObject.FindGameObjectWithTag(ComponentsManager.SELF_TAG).GetComponent <ComponentsManager>();

        m_audio = manager.m_audio;
        m_audio.BufferLength  = m_spectrumSize;
        m_leftChannelSamples  = new float[(int)m_spectrumSize];
        m_rightChannelSamples = new float[(int)m_spectrumSize];
    }
Ejemplo n.º 2
0
    //lack a list control component

    public void Init()
    {
        m_currentPlaySongPath = string.Empty;
        m_audio = GameObject.FindGameObjectWithTag(ComponentsManager.SELF_TAG).GetComponent <ComponentsManager>().m_audio;
        m_volumeSlider.onValueChanged.AddListener(SetVolume);
        m_audioSlider.onValueChanged.AddListener(SetAudioTime);
        m_musicPlay.onValueChanged.AddListener(PlaySong);
        m_preSongOnClick       = m_preSong.gameObject.AddComponent <UIEventListener>();
        m_nextSongOnClick      = m_nextSong.gameObject.AddComponent <UIEventListener>();
        m_audioSlider.maxValue = 100f;
    }