Ejemplo n.º 1
0
 /// <summary>
 /// Translates the hardcoded script config names (engine, editor, input and
 /// game) to their global pendants and otherwise uses config(myini) name to
 /// look for a game specific implementation and creates one based on the
 /// default if it doesn't exist yet.
 /// </summary>
 /// <returns>name of the class specific ini file</returns>
 public string GetConfigName()
 {
     using (FStringUnsafe resultUnsafe = new FStringUnsafe())
     {
         Native_UClass.GetConfigName(Address, ref resultUnsafe.Array);
         return(resultUnsafe.Value);
     }
 }