Ejemplo n.º 1
0
    public void CreateAndDestroy([Values(1, 100, 200)] int count)
    {
        var stream = new NativeStream(count, Allocator.Temp);

        Assert.IsTrue(stream.IsCreated);
        Assert.IsTrue(stream.ForEachCount == count);
        Assert.IsTrue(stream.ComputeItemCount() == 0);

        stream.Dispose();
        Assert.IsFalse(stream.IsCreated);
    }
Ejemplo n.º 2
0
    public void ItemCount([Values(1, 100, 200)] int count, [Values(1, 3, 10)] int batchSize)
    {
        var stream   = new NativeStream(count, Allocator.TempJob);
        var fillInts = new WriteInts {
            Writer = stream.AsWriter()
        };

        fillInts.Schedule(count, batchSize).Complete();

        Assert.AreEqual(count * (count - 1) / 2, stream.ComputeItemCount());

        stream.Dispose();
    }
 public static int Count(this NativeStream stream) => stream.ComputeItemCount();
Ejemplo n.º 4
0
        public unsafe void BuildTreeAndOverlapTasks([Values(2, 10, 33, 100)] int elementCount)
        {
            const int threadCount = 8;

            elementCount *= 2;

            var tree = new Broadphase.Tree(elementCount);

            var points      = new NativeArray <PointAndIndex>(elementCount, Allocator.TempJob, NativeArrayOptions.UninitializedMemory);
            var aabbs       = new NativeArray <Aabb>(elementCount, Allocator.TempJob, NativeArrayOptions.UninitializedMemory);
            var branchCount = new NativeArray <int>(1, Allocator.TempJob, NativeArrayOptions.UninitializedMemory);

            InitInputWithCopyArrays(points, aabbs, tree.BodyFilters);

            // Override filter data with default filters.
            for (int i = 0; i < tree.BodyFilters.Length; i++)
            {
                tree.BodyFilters[i] = CollisionFilter.Default;
            }

            for (int i = 0; i < tree.NodeFilters.Length; i++)
            {
                tree.NodeFilters[i] = CollisionFilter.Default;
            }

            var branchNodeOffset = new NativeArray <int>(Constants.MaxNumTreeBranches, Allocator.TempJob, NativeArrayOptions.UninitializedMemory);
            var shouldDoWork     = new NativeArray <int>(1, Allocator.Persistent);

            shouldDoWork[0] = 1;
            int oldBranchCount = branchCount[0];

            JobHandle handle = new BuildFirstNLevelsJob
            {
                Points            = points,
                Nodes             = (Node *)tree.Nodes.GetUnsafePtr(),
                Ranges            = tree.Ranges,
                BranchNodeOffsets = branchNodeOffset,
                BranchCount       = branchCount,
                ThreadCount       = threadCount,
                ShouldDoWork      = shouldDoWork
            }.Schedule();

            handle = new BuildBranchesJob
            {
                Points            = points,
                Aabbs             = aabbs,
                BodyFilters       = tree.BodyFilters,
                Nodes             = (Node *)tree.Nodes.GetUnsafePtr(),
                Ranges            = tree.Ranges,
                BranchNodeOffsets = branchNodeOffset,
                BranchCount       = branchCount
            }.ScheduleUnsafeIndex0(branchCount, 1, handle);

            new FinalizeTreeJob
            {
                Aabbs             = aabbs,
                LeafFilters       = tree.BodyFilters,
                Nodes             = (Node *)tree.Nodes.GetUnsafePtr(),
                BranchNodeOffsets = branchNodeOffset,
                NumNodes          = tree.Nodes.Length,
                BranchCount       = branchCount,
                ShouldDoWork      = shouldDoWork,
                OldBranchCount    = oldBranchCount
            }.Schedule(handle).Complete();

            int numBranchOverlapPairs = branchCount[0] * (branchCount[0] + 1) / 2;
            var nodePairIndices       = new NativeList <int2>(Allocator.TempJob);

            nodePairIndices.ResizeUninitialized(numBranchOverlapPairs);
            var collisionPairs = new NativeStream(numBranchOverlapPairs, Allocator.TempJob);

            handle = new Broadphase.DynamicVsDynamicBuildBranchNodePairsJob
            {
                Ranges          = tree.Ranges,
                NumBranches     = branchCount,
                NodePairIndices = nodePairIndices
            }.Schedule();

            handle = new Broadphase.DynamicVsDynamicFindOverlappingPairsJob
            {
                DynamicTree     = tree,
                NodePairIndices = nodePairIndices,
                PairWriter      = collisionPairs.AsWriter()
            }.Schedule(nodePairIndices, numBranchOverlapPairs, handle);

            handle.Complete();

            int numPairs = collisionPairs.ComputeItemCount();

            Assert.AreEqual(elementCount / 2, numPairs);
            //Debug.Log($"Num colliding pairs: {numPairs}");

            tree.BoundingVolumeHierarchy.CheckIntegrity();

            nodePairIndices.Dispose();
            tree.Dispose();
            collisionPairs.Dispose();
            branchCount.Dispose();
            shouldDoWork.Dispose();
        }