Ejemplo n.º 1
0
 public void PlaySync(NativeMethods.SoundFlags flags)
 {
     FreeHandle();
     flags |= NativeMethods.SoundFlags.SND_SYNC;
     flags |= NativeMethods.SoundFlags.SND_MEMORY;
     NativeMethods.PlaySound(BytesToPlay, (UIntPtr)0, (uint)flags);
 }
        private static void PlaySystemAsync(string systemName)
        {
            const NativeMethods.SoundFlags flags = NativeMethods.SoundFlags.SndAlias | NativeMethods.SoundFlags.SndAsync |
                                                   NativeMethods.SoundFlags.SndNodefault;

            NativeMethods.PlaySound(systemName, UIntPtr.Zero, flags);
        }
        private static void PlayFileAsync(string?path)
        {
            const NativeMethods.SoundFlags flags = NativeMethods.SoundFlags.SndFilename | NativeMethods.SoundFlags.SndAsync |
                                                   NativeMethods.SoundFlags.SndNodefault;

            NativeMethods.PlaySound(path, UIntPtr.Zero, flags);
        }
Ejemplo n.º 4
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 private void Play(Stream stream, NativeMethods.SoundFlags flags)
 {
     byte[] bytesToPlay = GetBytes(stream);
     if (bytesToPlay != null)
     {
         this.handle = GCHandle.Alloc(bytesToPlay, GCHandleType.Pinned);
         NativeMethods.PlaySound(handle.Value.AddrOfPinnedObject(), UIntPtr.Zero, flags);
     }
     else
     {
         NativeMethods.PlaySound(null, UIntPtr.Zero, flags);
     }
 }
Ejemplo n.º 5
0
 public void PlayASync(NativeMethods.SoundFlags flags)
 {
     FreeHandle();
     flags |= NativeMethods.SoundFlags.SND_ASYNC;
     if (BytesToPlay != null)
     {
         gcHandle = GCHandle.Alloc(BytesToPlay, GCHandleType.Pinned);
         flags   |= NativeMethods.SoundFlags.SND_MEMORY;
         NativeMethods.PlaySound(gcHandle.Value.AddrOfPinnedObject(), (UIntPtr)0, (uint)flags);
     }
     else
     {
         NativeMethods.PlaySound((byte[])null, (UIntPtr)0, (uint)flags);
     }
 }