Ejemplo n.º 1
0
    void OnGUI()
    {
        if (GUI.Button(new Rect(10, 10, 120, 50), "native"))
        {
            UnityEngine.Profiling.Profiler.BeginSample("native");
            startTime = Time.realtimeSinceStartup;
            for (int i = 0; i < TIMES; ++i)
            {
                NativeCCore.tst_add(i, TIMES);
                NativeCCore.tst_sub(i, TIMES);
                NativeCCore.tst_div(i, TIMES);
                NativeCCore.tst_mul(i, TIMES);
            }
            endTime = Time.realtimeSinceStartup;
            Printf("native");
            UnityEngine.Profiling.Profiler.EndSample();
        }

        if (GUI.Button(new Rect(10, 100, 120, 50), "mono"))
        {
            UnityEngine.Profiling.Profiler.BeginSample("mono");
            startTime = Time.realtimeSinceStartup;
            for (int i = 0; i < TIMES; ++i)
            {
                cs_add(i, TIMES);
                cs_sub(i, TIMES);
                cs_div(i, TIMES);
                cs_mul(i, TIMES);
            }
            endTime = Time.realtimeSinceStartup;
            Printf("mono");
            UnityEngine.Profiling.Profiler.EndSample();
        }
    }
Ejemplo n.º 2
0
    private void CallFunction()
    {
        m_ret1 = NativeCCore.tst_add(10, 2);
        m_ret2 = NativeCCore.tst_sub(10, 2);
        m_ret3 = NativeCCore.tst_div(10, 2);
        m_ret4 = NativeCCore.tst_mul(10, 2);

        Debug.Log("10+2=" + m_ret1);
        Debug.Log("10-2=" + m_ret2);
        Debug.Log("10/2=" + m_ret3);
        Debug.Log("10*2=" + m_ret4);
    }