Ejemplo n.º 1
0
 IEnumerator ReviveTimer(NationBattleTeam teamData, TeamLockNode lockNode)
 {
     while (teamData.RealState != eTeamState.Available)
     {
         yield return(null);
     }
     DisableDrag(teamData.Name, true);
     lockNode.LockRootGO.SetActive(false);
     lockNode.DeathGO.SetActive(false);
     lockNode.InTheWarGO.SetActive(false);
 }
Ejemplo n.º 2
0
        public void OnClickTeam(GameObject teamNode)
        {
            NationBattleTeam teamData = NationManager.Instance.Account.FindTeam(teamNode.name);

            switch (teamData.RealState)
            {
            case eTeamState.InTheWar:
                MessageTemplateManager.ShowMessage(eMessageUIType.FloatingText, EB.Localizer.GetString("ID_codefont_in_NationBattleFormationController_2158"));
                break;

            case eTeamState.Death:
            case eTeamState.Arrive:
                MessageTemplateManager.ShowMessage(eMessageUIType.FloatingText, EB.Localizer.GetString("ID_codefont_in_NationBattleFormationController_2347"));
                break;

            default:
                EB.Debug.LogError("Click Error for this team");
                break;
            }
        }
Ejemplo n.º 3
0
 public void Fill(NationBattleTeam teamData)
 {
     mTeamData = teamData;
     if (teamData.RealState == eTeamState.Empty)
     {
         GoOnButton.GetComponent <UISprite>().color = Color.magenta;
         GoOnButton.isEnabled = false;
         GoOnButton.gameObject.CustomSetActive(false);
         UILabel uilabel = OffBtn.GetComponentInChildren <UILabel>();
         LTUIUtil.SetText(uilabel, EB.Localizer.GetString("ID_codefont_in_NationBattleSelectTeamCell_710"));
         OffBtn.gameObject.CustomSetActive(true);
         Mask.gameObject.CustomSetActive(false);
     }
     else if (mTeamData.RealState == eTeamState.InTheWar)
     {
         GoOnButton.GetComponent <UISprite>().color = Color.magenta;
         GoOnButton.isEnabled = false;
         GoOnButton.gameObject.CustomSetActive(true);
         UILabel uilabel = GoOnButton.GetComponentInChildren <UILabel>();
         LTUIUtil.SetText(uilabel, EB.Localizer.GetString("ID_codefont_in_NationBattleSelectTeamCell_1019"));
         OffBtn.gameObject.CustomSetActive(false);
         Mask.gameObject.CustomSetActive(false);
     }
     else if (mTeamData.RealState == eTeamState.Available)
     {
         GoOnButton.GetComponent <UISprite>().color = Color.white;
         GoOnButton.gameObject.CustomSetActive(true);
         GoOnButton.isEnabled = true;
         OffBtn.gameObject.CustomSetActive(false);
         Mask.gameObject.CustomSetActive(false);
     }
     else if (mTeamData.RealState == eTeamState.Death || mTeamData.RealState == eTeamState.Arrive)
     {
         UILabel uilabel = OffBtn.GetComponentInChildren <UILabel>();
         LTUIUtil.SetText(uilabel, EB.Localizer.GetString("ID_codefont_in_NationBattleSelectTeamCell_1567"));
         GoOnButton.GetComponent <UISprite>().color = Color.magenta;
         GoOnButton.gameObject.CustomSetActive(false);
         OffBtn.gameObject.CustomSetActive(true);
         Mask.gameObject.CustomSetActive(true);
     }
 }
Ejemplo n.º 4
0
        void SetTeamState()
        {
            int  DeathTeamCount     = 0;
            int  AllDeath           = 3;
            bool hasTeamStartAction = false;

            NationBattleTeam[] teamDatas = new NationBattleTeam[TeamLockNodes.Length];
            for (int i = 0; i < TeamLockNodes.Length; i++)
            {
                TeamLockNode teamNode = TeamLockNodes[i];
                EB.Debug.LogError(teamNode.Name);
                NationBattleTeam teamData = NationManager.Instance.Account.FindTeam(teamNode.Name);
                teamDatas[i] = teamData;
                if (teamData.RealState == eTeamState.InTheWar || teamData.RealState == eTeamState.Death || teamData.RealState == eTeamState.Arrive)
                {
                    DeathTeamCount++;
                    DisableDrag(teamData.Name, false);
                    hasTeamStartAction = true;
                    //当已知有队伍出征的前提下,不能进行上下阵操作
                    //teamNode.LockRootGO.SetActive(true);

                    //teamNode.DeathGO.SetActive(false);
                    //teamNode.InTheWarGO.SetActive(true);

                    //不再进行单独计时
                    //if (!ReviveCoroutineDic.ContainsKey(teamData.Name))
                    //	ReviveCoroutineDic.Add(teamData.Name, StartCoroutine(ReviveTimer(teamData, teamNode)));
                    //else if (ReviveCoroutineDic[teamData.Name] != null)
                    //{
                    //	StopCoroutine(ReviveCoroutineDic[teamData.Name]);
                    //	ReviveCoroutineDic[teamData.Name] = StartCoroutine(ReviveTimer(teamData, teamNode));
                    //}
                    //else
                    //	ReviveCoroutineDic[teamData.Name] = StartCoroutine(ReviveTimer(teamData, teamNode));
                }
                else
                {
                    DisableDrag(teamData.Name, true);
                    teamNode.LockRootGO.SetActive(false);
                    //teamNode.DeathGO.SetActive(false);
                    //teamNode.InTheWarGO.SetActive(false);
                }
            }

            if (hasTeamStartAction)
            {
                for (int i = 0; i < TeamLockNodes.Length; i++)
                {
                    TeamLockNode     teamNode = TeamLockNodes[i];
                    NationBattleTeam teamData = NationManager.Instance.Account.FindTeam(teamNode.Name);
                    DisableDrag(teamData.Name, false);
                    TeamLockNodes[i].LockRootGO.SetActive(true);
                }
            }
            if (DeathTeamCount >= AllDeath)
            {
                for (int i = 0; i < teamDatas.Length; i++)
                {
                    StartCoroutine(ReviveTimer(teamDatas[i], TeamLockNodes[i]));
                }
            }
        }