Ejemplo n.º 1
0
        public override void CheckActive()
        {
            Player     player    = Main.player[projectile.owner];
            NasuPlayer modPlayer = player.GetModPlayer <NasuPlayer>(mod);

            if (player.dead)
            {
                modPlayer.fairyMinion = false;
            }
            if (modPlayer.fairyMinion)
            {
                projectile.timeLeft = 10;
            }
        }
Ejemplo n.º 2
0
        public override void Update(Player player, ref int buffIndex)
        {
            NasuPlayer modPlayer = player.GetModPlayer <NasuPlayer>(mod);

            if (player.ownedProjectileCounts[mod.ProjectileType("Nasuko")] > 0)
            {
                modPlayer.nasuMinion = true;
            }
            if (!modPlayer.nasuMinion)
            {
                player.DelBuff(buffIndex);
                buffIndex--;
            }
            else
            {
                player.buffTime[buffIndex] = 18000;
            }
        }