// Use this for initialization void Start() { instance = this; audioSource = gameObject.AddComponent <AudioSource>(); audioSource.playOnAwake = false; StartCoroutine("PlayWelcome"); }
private static void Main(string[] args) { var bcDirInput = ExtractArg(args, 0); var logLevelInput = ExtractArg(args, 1); var logger = GetLogger(logLevelInput); var directory = GetDirectory(bcDirInput); var narrator = new Narrator(directory, logger); Console.WriteLine("Press enter to start hosting bounded context"); Console.WriteLine(); Console.ReadLine(); narrator.Start(); while (true) { var command = Console.ReadLine(); if (command == "Exit Hosting") { break; } } }
private void InitializeComponents() { audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioSource>(); faderPanel = GameObject.FindGameObjectWithTag("FaderPanel").GetComponent <Image>(); autoRotator = FindObjectOfType <AutoRotate>(); narrator = FindObjectOfType <Narrator>(); }
public override void Act() { if (!string.IsNullOrEmpty(wakupMessage)) { if (remainingActionPoints == actionsPerTurn) { if (!emittedMesasge) { Narrator.ShowPieceByKey(wakupMessage); emittedMesasge = true; } else { Narrator.ClearDisplay(wakupMessage); wakupMessage = ""; } } } for (int i = 0; i < 4; i++) { if (Walk()) { break; } } }
public override void CommandReceived(int signal) { Narrator.StopNarration(); switch (signal) { case EXIT: OnIntroductionStoped(Narrator.GetMediaHandler()); OnStepIntoMenu(null); return; case BACK_TO_PARENT_MENU: OnIntroductionStoped(Narrator.GetMediaHandler()); OnStepIntoMenu(Parent); return; } foreach (var child in ChildMenus) { if (child.TouchToneKey == signal.ToString()) { OnIntroductionStoped(Narrator.GetMediaHandler()); OnStepIntoMenu(child); return; } } //Wrong signal received so it restarts the playing. Narrator.Finished += Narrator_IntroductionFinished; RestartIntroduction(); }
public override void CommandReceived(int signal) { Narrator.StopNarration(); switch (signal) { case EXIT: OnIntroductionStoped(Narrator.GetMediaHandler()); OnStepIntoMenu(null); return; case BACK_TO_PARENT_MENU: OnIntroductionStoped(Narrator.GetMediaHandler()); OnStepIntoMenu(Parent); return; } for (int i = 1; i < 10; i++) { if (signal == i && !string.IsNullOrEmpty(TransferDestinations[i - 1].Destination)) { OnCallTransferRequired(TransferDestinations[i - 1].Destination); return; } } RestartIntroduction(); }
private void OnDestroy() { if (_instance == this) { _instance = null; } }
/// <summary> /// Indicates the post message has read. The call ends. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void narrator_PostIntroductionFinished(object sender, EventArgs e) { Narrator.Finished -= narrator_PostIntroductionFinished; OnIntroductionStoped(Narrator.GetMediaHandler()); Narrator.Finished += Narrator_IntroductionFinished; OnStepIntoMenu(null); }
public string Save() { StringBuilder sb = new StringBuilder(); sb.Append("[MAPCONDITION]"); sb.AppendLine(); sb.Append(String.Format("exists:{0}", Exists)); sb.AppendLine(); sb.Append(String.Format("startIndex:{0}", StartIndex)); sb.AppendLine(); sb.Append(String.Format("endIndex:{0}", EndIndex)); sb.AppendLine(); Enemy e = null; Narrator n = null; Character c = null; if (mapCond is Enemy) { e = (Enemy)mapCond; } else if (mapCond is Narrator) { n = (Narrator)mapCond; } else if (mapCond is Character) { c = (Character)mapCond; } sb.Append(e != null ? e.Save() : n != null ? n.Save() : c.Save()); sb.AppendLine(); sb.Append("[MAPCONDITION]"); return(sb.ToString()); }
public ActionResult DeleteConfirmed(int id) { Narrator narrator = db.Narrators.Find(id); db.Narrators.Remove(narrator); db.SaveChanges(); return(RedirectToAction("Index")); }
// ================================================================================ // unity methods // -------------------------------------------------------------------------------- void Awake() { _rooms = FindObjectOfType <Rooms>(); _narrator = FindObjectOfType <Narrator>(); _playerDisplay = FindObjectOfType <PlayerDisplay>(); _cameraShake = FindObjectOfType <CameraShake>(); }
void NarratorItemUpdate(Narrator nar, NarratorData dat, int index) { var mod = nar.content.model.parent; mod.data.sizeDelta.y = dat.contentSize.y + 80; nar.content.text = dat.content; ModelElement.ScaleSize(mod); }
// Use this for initialization void Start() { dialogue = GetComponent <Dialogue>(); scriptHolder = GetComponent <ScriptHolder>(); narrator = GetComponent <Narrator>(); playerMic = GetComponent <PlayerMic>(); PlayerAudio = GameObject.Find("/OVRPlayerController").GetComponent <AudioSource>(); }
protected override async void OnNavigatedTo(NavigationEventArgs e) { base.OnNavigatedTo(e); var passedEnvironment = e.Parameter as IWriterEnvironment; var environment = passedEnvironment ?? new UwpWriterEnvironment(); _model = new ApplicationModel(environment); ((INotifyPropertyChanged)_model.Environment.Settings).PropertyChanged += (s, ee) => _model.RefreshSuggestionsView(); TheHost.Model = _model; _demo = ApplicationDemo.Create(this); var vocalizer = NarratorVocalization.Create(TheMediaElement, "en"); _ = Narrator.AttachNarrator(_model, vocalizer); if (e.Parameter == null) { _model.Environment.Settings.SpeakWordByWord = false; _model.Environment.Settings.SpeakWordByWord = false; _model.Environment.Settings.FindFollowOnPredictions = false; _model.Environment.Settings.CombineCorePredictions = false; _model.Environment.Settings.FindCorePredictionPrefixes = false; _model.Environment.Settings.FindCorePredictionSuffixes = false; } else if (passedEnvironment == null) { IsEnabled = false; try { var values = ApplicationData.Current.LocalSettings.Values; foreach (WriterSettingName name in Enum.GetValues(typeof(WriterSettingName))) { var ob = values[name.ToString()]; if (ob != null) { var value = (bool)ob; _model.Environment.Settings.Set(name, value); } } ((INotifyPropertyChanged)_model.Environment.Settings).PropertyChanged += (s, ee) => { if (ee.PropertyName != null && Enum.TryParse <WriterSettingName>(ee.PropertyName, out var name)) { var value = _model.Environment.Settings.Get(name); values[name.ToString()] = value; } }; await _model.LoadUtterancesAsync(); } finally { IsEnabled = true; } } Model = _model; }
// Start is called before the first frame update void Start() { SoundManager.Play("MusiqueIntro", Vector3.zero); Narrator.SayTextStatic(true, "Notre histoire se déroule au lendemain de la capitulation de Ville-Marie."); Narrator.SayTextStatic(true, "Quatre aventuriers français sont déterminés à libérer la Nouvelle-France de l'envahisseur Anglais, qui tente éperdumment de les assimiler."); Narrator.SayTextStatic(true, "Notre capitaine François et ses trois acolytes Pierre, Jacques et Charles, longeront alors la rive du fabuleux Saint-Laurent afin de libérer les grandes villes de la colonie."); Narrator.SayTextStatic(true, "Leur aventure ne se terminera pas avant une traversée complète de l'Atlantique afin d'anéantir totalement l'Angleterre."); StartCoroutine(ChangeScene()); }
void Start() { location = GetComponentInParent <Location>(); location.PlaceCharacter(this); if (!string.IsNullOrEmpty(messageOnLoad)) { Narrator.ShowPieceByKey(messageOnLoad); } StartCoroutine(AudioSequencer()); }
public ActionResult Edit([Bind(Include = "Id,Narrator1")] Narrator narrator) { if (ModelState.IsValid) { db.Entry(narrator).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(narrator)); }
// Use this for initialization void Start() { narrator = GameObject.Find("Narrator").GetComponent<Narrator>(); alpacaPlayed = PlayerPrefs.GetInt("SoundTrigger/alpacaPlayed") != 0; uniquePlayed = PlayerPrefs.GetInt("SoundTrigger/uniquePlayed") != 0; randomPlayed = false; GetComponent<Renderer>().enabled = false; }
public void AddNarrator(NarratorInputModel user) { var narrator = new Narrator { FirstName = user.FirstName, LastName = user.LastName }; _db.Narrators.Add(narrator); _db.SaveChanges(); }
public ActionResult Create([Bind(Include = "Id,Narrator1")] Narrator narrator) { if (ModelState.IsValid) { db.Narrators.Add(narrator); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(narrator)); }
private void Awake() { if (_instance == null) { _instance = this; } else if (_instance != this) { Debug.LogError(string.Format("Two narrators active (keeping {0}, destroying {1})", _instance, this)); Destroy(this); } }
public void Resolve(IRequest request) { Console.WriteLine("Observer: Football Listeners Problem"); ITeam homeTeam = new Team("Real Madrid"); ITeam visitorTeam = new Team("Barcelona"); Match match = new Match(homeTeam, visitorTeam); Narrator narrator = new Narrator(match); match.AddObserver(narrator); match.Start(); }
protected override void OnStart(string[] args) { LoadRefs(ConfigurationManager.AppSettings["RefsPath"]); var logger = new NotepadLogger(ConfigurationManager.AppSettings["LogPath"]); var bcPath = new DirectoryInfo(ConfigurationManager.AppSettings["BcDir"]); narrator = new Narrator(bcPath, logger); narrator.Start(); }
private void MaybeAddPhrase(Dialog dialog, Narrator narrator) { var phrase = this.phraseRepository.Random(d => d.Narrator == narrator); if (phrase == null) { return; } dialog .AddPhrase(I18N.Instance.Get(phrase.TextKey)) .AddSpace(); }
// This increases the round by 1 public void AdvanceRound() { // We only increase the round if we are not on the final round already if (currentRound - 1 != rounds.Length) { // Increase the current round by 1 currentRound += 1; // Tell the game how many boxes the player gets to choose boxesToChoose = rounds[currentRound]; // The narrator tells the player how many boxes he gets to choose Narrator.GetComponent <Text>().text = "Please choose " + boxesToChoose + " boxes!"; } }
public Logic(ISettings clientSettings, GMapControl map, Panel summary) { _clientSettings = clientSettings; _client = new Client(_clientSettings, map); ResetCoords(); _map = map; _summary = summary; _inventory = new Inventory(_client); _navigation = new Navigation(_client); _stats = new Statistics(); _narrator = new Narrator(clientSettings.NarratorVolume, clientSettings.NarratorSpeed); _caughtInSession = new List <PokemonData>(); }
/// <summary> /// Applies the singleton pattern. /// </summary> private void ApplySingleton() { //Singleton if (Instance == null) { Instance = this; } if (this != Instance) { Destroy(gameObject); } }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } instance = GetComponent <Narrator>(); narrator = this.GetComponent <AudioSource>(); }
void Awake() { narrator = GameObject.Find("Scientist").GetComponent <Narrator> (); society = ((GameObject)GameObject.Find("ExperimentHolder")).GetComponent <Society> (); joinButton = GameObject.Find("JoinButton"); unjoinButton = GameObject.Find("UnjoinButton"); continueButton = GameObject.Find("ContinueButton"); bindings = GameObject.Find("BindingsHelp"); bindings.SetActive(false); joinButton.SetActive(true); unjoinButton.SetActive(false); finished = false; }
void Initialize() { goal = GameObject.FindWithTag("Goal"); rightBorder = goal.transform.position.x; turnStateMachine = GetComponent <TurnStateMachine>(); mainCamera = Camera.main; narrator = GetComponent <Narrator>(); touchInput = mainCamera.GetComponent <TouchInput>(); triggers.AddRange(Object.FindObjectsOfType <Trigger>()); foreach (var t in triggers) { t.gameObject.SetActive(true); } }
private void Awake() { narrator = GameObject.Find("Narrator").GetComponent <Narrator>(); textMesh = GameObject.Find("Opened").GetComponent <Animator>(); float y = gameObject.GetComponent <Collider2D>().bounds.size.y; isOn = true; off = transform.position - (transform.up * y); on = transform.position; Vector3 bounds = door.GetComponent <Collider2D>().bounds.size; float direction = (bounds.y > bounds.x ? bounds.y : bounds.x); destination = door.position + (door.up * direction); }
//ITEM LIST List<PickUp> pickUpList= new List<PickUp>(); //COMBAT List<CombatZone> combatZones = new List<CombatZone>(); // Use this for initialization void Start() { inventory.Start(); currentGameState = GameState.INGAME; if (player == null) { player = GameObject.Find("Player").GetComponent<PlayerController>(); } if (narrator == null) { narrator = GameObject.Find("Narrator").GetComponent<Narrator>(); } newSession = PlayerPrefs.GetInt("GameManager/newSession", 1) <= 0 ? false : true; if(!newSession) { RespawnPlayer(); } /**/ }