Ejemplo n.º 1
0
 void Awake()
 {
     instance           = this;
     textHolder.text    = string.Empty;
     background         = GetComponent <GUITexture>();
     background.enabled = false;
 }
Ejemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        CurrentPower        = MaxPower;
        discoveredBatteries = 0;

        text             = GetComponent <Text>();
        narrationManager = FindObjectOfType <NarrationManager>();
    }
Ejemplo n.º 3
0
    // Start is called before the first frame update
    void Start()
    {
        narrationManager = FindObjectOfType <NarrationManager>();
        keyLights        = GetComponentsInChildren <KeyLight>();
        elevatorControl  = GetComponentInParent <ElevatorControl>();

        audioSource = GetComponent <AudioSource>();
    }
Ejemplo n.º 4
0
 // Start is called before the first frame update
 void Awake()
 {
     spriteRenderer   = transform.GetChild(0).GetComponent <SpriteRenderer>();
     shadow           = transform.GetChild(1).GetComponent <SpriteRenderer>();
     narrationManager = FindObjectOfType <NarrationManager>();
     elevatorLock     = FindObjectOfType <ElevatorLock>();
     music            = FindObjectOfType <KeyMusic>();
     audioSource      = GetComponent <AudioSource>();
 }
Ejemplo n.º 5
0
    // Start is called before the first frame update
    void Start()
    {
        rb2d            = GetComponent <Rigidbody2D>();
        spriteRenderers = GetComponentsInChildren <SpriteRenderer>();
        animators       = GetComponentsInChildren <Animator>();
        playerCollider  = GetComponent <Collider2D>();

        gameManager      = FindObjectOfType <GameManager>();
        musicManager     = FindObjectOfType <MusicManager>();
        narrationManager = FindObjectOfType <NarrationManager>();
        batteryBank      = FindObjectOfType <BatteryBank>();
        lightSystem      = FindObjectOfType <LightSystem>();
    }
Ejemplo n.º 6
0
        public void Initialize(NarrationManager narrationManager)
        {
            this.narrationManager = narrationManager;

            if (text == null)
            {
                Debug.LogError("Text is null");
            }
            if (actionButton == null)
            {
                Debug.LogError("Button is null");
            }
        }
Ejemplo n.º 7
0
    // Start is called before the first frame update
    void Start()
    {
        gameManager      = FindObjectOfType <GameManager>();
        spriteRenderer   = GetComponent <SpriteRenderer>();
        Collider         = GetComponent <Collider2D>();
        batteryBank      = FindObjectOfType <BatteryBank>();
        narrationManager = FindObjectOfType <NarrationManager>();
        state            = startState;

        //InDarkZone = CheckInDarkZone();

        lightSystem = GetComponentInParent <LightSystem>();
    }
Ejemplo n.º 8
0
    private void Awake()
    {
        _manager     = transform.parent.parent.GetComponent <NarrationManager>();
        text.enabled = false;
        text.text    = fableAsset.fableText;
        audioClip    = fableAsset.audioClip;

        //Currently only supporting autioTime ( no sample support ).
        _markers = new float[fableAsset.markers.Count];
        for (int i = 0; i < fableAsset.markers.Count; i++)
        {
            _markers[i] = fableAsset.markers[i].audioTime;
        }
    }
Ejemplo n.º 9
0
    // Start is called before the first frame update
    void Awake()
    {
        selectedFont     = robotoTextFont;
        narrationManager = this;
        CreateDialogueBox();
        textWritingCoroutine = null;
        dialogueBoxInstance  = null;

        player1Transform = GameManager.playerOne.transform;
        player2Transform = GameManager.playerTwo.transform;
        ChangeTextColor(PlayerPrefs.GetInt("REU_In-Game Text Color", 0)); // initiation, either with saved value or with base value
        ChangeTextSize(PlayerPrefs.GetInt("REU_In-Game Text Size", 1));
        ChangeSelectedFont(SwissArmyKnife.ConvertPlayerPrefStringAsBool(PlayerPrefs.GetString("REU_Stylized In-Game Text Font")));
        StartCoroutine(CheckElementToActivate());
    }
Ejemplo n.º 10
0
    void Init()
    {
        newColor = new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value, 0.9f);
        oldColor = new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value, 0.9f);

        audioClips = new Dictionary <string, AudioClip>();
        UnityEngine.Object[] os = Resources.LoadAll("Sounds");
        foreach (UnityEngine.Object o in  os)
        {
            audioClips.Add((o as AudioClip).name, o as AudioClip);
            //Debug.Log(o);
        }


//		audioClips.Add("splat", Resources.Load("Sounds/splat") as AudioClip);
//		audioClips.Add("shoot", Resources.Load("Sounds/shoot") as AudioClip);
//		audioClips.Add("bounce", Resources.Load("Sounds/bounce") as AudioClip);
//		audioClips.Add("ballBounce", Resources.Load("Sounds/ballBounce") as AudioClip);
//		audioClips.Add("speedPaint", Resources.Load("Sounds/speedPaint") as AudioClip);
//		audioClips.Add("clean", Resources.Load("Sounds/erasePaint") as AudioClip);
//		audioClips.Add("grow", Resources.Load("Sounds/growPaint") as AudioClip);
//
        Prefabs = new Dictionary <string, GameObject>();
        os      = Resources.LoadAll("Prefabs");
        foreach (UnityEngine.Object o in  os)
        {
            Prefabs.Add((o as GameObject).name, o as GameObject);
        }

        Materials = new Dictionary <string, Material>();
        Materials.Add("bubble", Resources.Load("Materials/SoapBubble") as Material);
        Materials.Add("default", Resources.Load("Materials/lambert1") as Material);
        WorldGlobal.Narrator = GetComponent <NarrationManager>();
        //WorldGlobal.killZ = GetComponent<KillZ>();
//		Narrator = new NarrationManager();
    }
Ejemplo n.º 11
0
 private void Start()
 {
     Instance          = this;
     CurrentDiscussion = new List <TextLine>();
     ResetPanel(Color.clear);
 }
Ejemplo n.º 12
0
 // Start is called before the first frame update
 void Start()
 {
     narrationManager = FindObjectOfType <NarrationManager>();
     lightSystem      = FindObjectOfType <LightSystem>();
     audioSource      = GetComponent <AudioSource>();
 }
Ejemplo n.º 13
0
 // Start is called before the first frame update
 void Start()
 {
     narrationManager = FindObjectOfType <NarrationManager>();
     gameManager      = FindObjectOfType <GameManager>();
 }