public void AddModel(Nameplate model) { using (var cn = new SqlConnection()) { cn.ConnectionString = ConfigurationManager .ConnectionStrings["GuildCars"] .ConnectionString; var parameters = new DynamicParameters(); parameters.Add("@NameplateId", model.NameplateId, DbType.Int32, ParameterDirection.Output); parameters.Add("@ManufacturerId", model.ManufacturerId); parameters.Add("@NameplateMarque", model.NameplateMarque); parameters.Add("@BodyStyle", model.BodyStyle); parameters.Add("@DateAdded", model.DateAdded); parameters.Add("@Username", model.Username); cn.Execute( "CreateNameplate", parameters, commandType: CommandType.StoredProcedure); model.NameplateId = parameters.Get <int>("@NameplateId"); cn.Close(); } }
public void UpdateNameplatePosition() { lock (nameplateList) { if (nameplateList.Count == 0) { return; } //Updating selected index startingRenderingIndex = Math.Max(selectedIndex - maximumRenderableLines + 1, 0); finalRenderingIndex = Math.Min(startingRenderingIndex + maximumRenderableLines, nameplateList.Count); Vector2 startingPosition = background.Position.ToIntegerDomain() + (elementYOffset / 2).ToIntegerDomain(); for (int i = startingRenderingIndex; i < finalRenderingIndex; i++) { Nameplate nmp = nameplateList[i]; nmp.Update(startingPosition + (i - startingRenderingIndex) * elementYOffset); nmp.ResetTextColor(); } nameplateList[selectedIndex].ReplaceTextColor(nameplateList[selectedIndex].PlayerColor, Color.White); } }
private void AppendPlayersToTable(List <Player> team, Vector2 position, bool isTeamRed) { for (int i = 0; i < team.Count(); i++) { Vector2 center = position + new Vector2(0, -70) + new Vector2(0, 54) * i; Player p = team[i]; //Nameplate Nameplate nmp = new Nameplate(p, Alignment.Left, center - new Vector2(135, 10), false, DepthParameter.InterfacePopupText); nameplateList.Add(nmp); //Team Frame //If you are the player if (GameInformation.Instance.PlayerInformation.ID == p.ID) { Sprite teamMarker = new Sprite("Interface/Popup/Blue/Results/TeamMarker", center - new Vector2(140, 0), DepthParameter.InterfacePopupButtons, new Rectangle(46 * (isTeamRed ? 1 : 3), 0, 46, 47)) { Pivot = new Vector2(46 / 2, 47 / 2), }; spriteList.Add(teamMarker); spriteList.Add(new Sprite("Interface/Popup/Blue/Results/PlayerFrame", center, DepthParameter.InterfacePopupForeground)); } else { Sprite teamMarker = new Sprite("Interface/Popup/Blue/Results/TeamMarker", center - new Vector2(140, 0), DepthParameter.InterfacePopupButtons, new Rectangle(46 * (isTeamRed ? 0 : 2), 0, 46, 47)) { Pivot = new Vector2(46 / 2, 47 / 2), }; spriteList.Add(teamMarker); } } }
public int frozenFrame = 0; // The frame that the character is frozen until (after resets, etc). public Character(RoomScene room, byte subType, FVector pos, Dictionary <string, short> paramList) : base(room, subType, pos, paramList) { this.Meta = Systems.mapper.ObjectMetaData[(byte)ObjectEnum.Character].meta; this.SetSpriteName("Stand"); // Physics, Collisions, etc. this.AssignBounds(8, 12, 28, 44); this.physics = new Physics(this); this.physics.SetGravity(FInt.Create(0.7)); // Default Stats & Statuses this.stats = new CharacterStats(this); this.status = new CharacterStatus(); this.wounds = new CharacterWounds(this); // Attachments this.trailKeys = new TrailingKeys(this); this.heldItem = new HeldItem(this); this.magiShield = new MagiShield(this); this.nameplate = new Nameplate(this, "Lana", false, false); // Images and Animations this.animate = new Animate(this, "/"); // Reset Character, Set Default Values this.ResetCharacter(); // Assign SubTypes and Params this.AssignSubType(subType); this.AssignParams(paramList); }
public static void OnNameplateRemoved(Nameplate nameplate, ExEntityLink link) { NameplateHook hook = link.GetComponent <NameplateHook>(); if (hook != null) { NameplateHook.Destroy(hook); } }
public void ShowNameplate(GameActor.Alignment charType) { Debug.Assert(Nameplate == null, "showing already shown nameplate"); GameObject nameplateGO = Instantiate(NameplateUI); Nameplate = nameplateGO.GetComponent <Nameplate>(); Nameplate.transform.SetParent(UIParent.transform, false); }
//**************************************************************************************************** // //**************************************************************************************************** public void Destroy(Nameplate n) { if (n != null) { m_nameplates.Remove(n); GameObject.Destroy(n.gameObject); } }
//**************************************************************************************************** // //**************************************************************************************************** public Nameplate Create(GameObject anchor, Vector3 Offset) { GameObject instance = new GameObject("Nameplate", new System.Type[] { typeof(Nameplate), typeof(UnityEngine.UI.Text), typeof(UnityEngine.UI.Shadow) }); instance.transform.SetParent(transform, false); instance.transform.localPosition = Vector3.zero; instance.transform.localScale = Vector3.one; instance.transform.localRotation = Quaternion.identity; Nameplate nameplate = instance.GetComponent <Nameplate>(); nameplate.m_transform = instance.GetComponent <RectTransform>(); nameplate.m_text = instance.GetComponent <UnityEngine.UI.Text>(); nameplate.m_shadow = instance.GetComponent <UnityEngine.UI.Shadow>(); nameplate.m_anchor = anchor; if (nameplate != null) { nameplate.m_Offset = Offset; } if (nameplate.m_transform != null) { nameplate.m_transform.sizeDelta = new Vector2(256.0f, 32.0f); } if (nameplate.m_text != null) { nameplate.m_text.font = m_font; nameplate.m_text.alignment = TextAnchor.MiddleCenter; } if (nameplate.m_shadow != null) { nameplate.m_shadow.effectDistance = new Vector2(-1.0f, 1.0f); nameplate.m_shadow.effectColor = new Color(0.0f, 0.0f, 0.0f, 1.0f); } m_nameplates.Add(nameplate); return(nameplate); }
public PlayerButton(Player Player, Action <object> OnClick, Vector2 ButtonOffset) : base(ButtonType.PlayerButton, DepthParameter.InterfaceButton, OnClick, ButtonOffset) { //Hide button placeholder spriteList = new List <Sprite>(); flipbookList = new List <Flipbook>(); ButtonSprite.Color = Color.Transparent; this.Player = Player; //Since the button elements dont update, the screencenter //must be added in order to create the right position //on the elements ButtonOffset += Parameter.ScreenCenter; int sidePositionFactor = (Player.PlayerTeam == PlayerTeam.Red) ? 1 : -1; PlayerStatus = new Flipbook( ButtonOffset + new Vector2(82 * sidePositionFactor, 0), new Vector2((296 / 4) / 2, 76 / 2), 74, 76, "Interface/StaticButtons/GameRoom/Player/StatusMarker", PlayerStatusPreset[Player.PlayerTeam][Player.PlayerRoomStatus], DepthParameter.InterfaceButtonIcon); flipbookList.Add(PlayerStatus); PlayerStatusText = new Flipbook( ButtonOffset + new Vector2(78 * sidePositionFactor, 28), new Vector2((150 / 3) / 2, 16 / 2), 50, 16, "Interface/StaticButtons/GameRoom/Player/StatusText", PlayerStatusTextPreset[Player.PlayerTeam][Player.PlayerRoomStatus], DepthParameter.InterfaceButtonText); flipbookList.Add(PlayerStatusText); spriteList.Add(new Sprite("Interface/StaticButtons/GameRoom/Player/Shadow", ButtonOffset + new Vector2(-20 * sidePositionFactor, 33), DepthParameter.Mobile - 0.01f)); Mobile = ActorBuilder.BuildMobile(Player.PrimaryMobile, Player, ButtonOffset + new Vector2(-20 * sidePositionFactor, 7), false); Mobile.Rider.Update(); if (Player.PlayerTeam == PlayerTeam.Red) { Mobile.Flip(); } Nameplate = new Nameplate(Player, Alignment.Left, ButtonOffset - new Vector2(100, 47)); Mobile.MobileFlipbook.JumpToRandomAnimationFrame(); }
//**************************************************************************************************** // //**************************************************************************************************** public void UpdateNameplate(Nameplate n) { n.gameObject.SetActive(n.m_anchor.activeInHierarchy); if (n.gameObject.activeInHierarchy) { Vector2 s = Vector2.zero; Vector2 p = RectTransformUtility.WorldToScreenPoint(Camera.main, n.m_anchor.transform.localPosition + n.m_Offset); RectTransformUtility.ScreenPointToLocalPointInRectangle(m_transform, p, null, out s); n.m_transform.localPosition = new Vector3(s.x, s.y, 100.0f); } }
public static void OnNameplateChanged(Nameplate nameplate, ExEntityLink link) { NameplateHook hook = link.Require <NameplateHook>(); if (hook.name3d == null) { var prefab = Resources.Load <TextMeshPro>("Nameplate"); hook.name3d = Instantiate(prefab, hook.transform.position, hook.transform.rotation); hook.name3d.transform.SetParent(hook.transform); } if (hook.nname != nameplate.name) { hook.nname = nameplate.name; hook.name3d.text = hook.nname; } }
// Token: 0x06001425 RID: 5157 RVA: 0x00056208 File Offset: 0x00054408 private void SetupIndicator() { if (this.indicator) { return; } if (this.body) { CharacterMaster master = this.body.master; bool flag = master && master.isBoss; GameObject gameObject = null; if (master && this.teamIndex == TeamIndex.Player) { gameObject = Resources.Load <GameObject>(this.body.isPlayerControlled ? "Prefabs/PositionIndicators/PlayerPositionIndicator" : "Prefabs/PositionIndicators/NPCPositionIndicator"); } else if (flag) { gameObject = Resources.Load <GameObject>("Prefabs/PositionIndicators/BossPositionIndicator"); } if (this.indicator) { UnityEngine.Object.Destroy(this.indicator); this.indicator = null; } if (gameObject) { this.indicator = UnityEngine.Object.Instantiate <GameObject>(gameObject, base.transform); this.indicator.GetComponent <PositionIndicator>().targetTransform = this.body.coreTransform; Nameplate component = this.indicator.GetComponent <Nameplate>(); if (component) { component.SetBody(this.body); } } } }
public AttributeMenu(Vector2 basePosition, Player player) { this.basePosition = basePosition; numericSpriteFontList = new List <NumericSpriteFont>(); attributeNumericSpriteFontList = new List <NumericSpriteFont>(); buttonList = new List <Button>(); addAttributeButtonList = new List <Button>(); removeAttributeButtonList = new List <Button>(); attributes = GameInformation.Instance.PlayerInformation.Attribute; //Nameplates nameplate = new Nameplate(player, Alignment.Left, basePosition + new Vector2(15, 43)); //Gold/Cash goldSpriteText = new SpriteText(FontTextType.Consolas10, "", Parameter.InterfaceAvatarShopButtonGoldColor, Alignment.Right, DepthParameter.InterfaceButton, basePosition, Parameter.InterfaceAvatarShopButtonGoldOutlineColor); goldSpriteText.Position = basePosition + new Vector2(192, 133); goldIcon = new Sprite("Interface/StaticButtons/AvatarShop/AvatarButton/GoldIcon", basePosition + new Vector2(202, 138), DepthParameter.InterfaceButton, new Rectangle(0, 0, 26, 21)); goldIcon.Pivot = new Vector2(13, 10.5f); goldIcon.Scale /= 2; cashSpriteText = new SpriteText(FontTextType.Consolas10, "", Parameter.InterfaceAvatarShopButtonCashColor, Alignment.Right, DepthParameter.InterfaceButton, basePosition, Parameter.InterfaceAvatarShopButtonCashOutlineColor); cashSpriteText.Position = basePosition + new Vector2(192, 152); cashIcon = new Sprite("Interface/StaticButtons/AvatarShop/AvatarButton/CashIcon", basePosition + new Vector2(202, 157), DepthParameter.InterfaceButton, new Rectangle(0, 0, 26, 21)); cashIcon.Pivot = new Vector2(13, 10.5f); cashIcon.Scale /= 2; //Confirm/Cancel points accept = new Button(ButtonType.Accept, DepthParameter.InterfaceButton, AcceptChangesAction, -new Vector2(362, 182)); cancel = new Button(ButtonType.Cancel, DepthParameter.InterfaceButton, CancelChangesAction, -new Vector2(332, 182)); accept.ButtonSprite.Scale = cancel.ButtonSprite.Scale *= 3f / 4f; cancel.Disable(); accept.Disable(); //Remaining Points remainingPointsSpriteTextList = new List <SpriteText>() { new SpriteText(FontTextType.Consolas10, "Remaining", Color.White, Alignment.Center, DepthParameter.InterfaceButtonText, outlineColor: Color.Black), new SpriteText(FontTextType.Consolas10, "Points", Color.White, Alignment.Center, DepthParameter.InterfaceButtonText, outlineColor: Color.Black), }; remainingPointsSpriteTextList[0].Position = basePosition + new Vector2(53, 60); remainingPointsSpriteTextList[1].Position = basePosition + new Vector2(53, 75); //Calculate remaining points remainingPoints = GameInformation.Instance.PlayerInformation.GetCurrentAttributePoints() - attributes.ToList().Sum(); remaningPointsNumericSpriteFont = new NumericSpriteFont(FontType.AvatarShopStatusCounter, 3, DepthParameter.InterfaceButton, PositionOffset: new Vector2(-356, -210), StartingValue: remainingPoints, forceRendingAllNumbers: true); numericSpriteFontList.Add(remaningPointsNumericSpriteFont); //Attribute Points AddAttributePoints(); RefreshCurrencyValues(); buttonList.Add(accept); buttonList.Add(cancel); }
// Token: 0x0600162E RID: 5678 RVA: 0x0006A288 File Offset: 0x00068488 private void SetupIndicator() { if (this.indicator) { return; } CharacterBody component = base.GetComponent <CharacterBody>(); if (component) { TeamComponent component2 = component.GetComponent <TeamComponent>(); if (component2) { CharacterMaster master = component.master; bool flag = master && master.isBoss; GameObject gameObject = null; if (master && component2.teamIndex == TeamIndex.Player) { bool flag2 = false; PlayerCharacterMasterController component3 = master.GetComponent <PlayerCharacterMasterController>(); if (component3) { flag2 = true; GameObject networkUserObject = component3.networkUserObject; if (networkUserObject) { NetworkIdentity component4 = networkUserObject.GetComponent <NetworkIdentity>(); if (component4) { bool isLocalPlayer = component4.isLocalPlayer; } } } Vector3 position = component.transform.position; component.GetComponent <Collider>(); if (flag2) { gameObject = Resources.Load <GameObject>("Prefabs/PositionIndicators/PlayerPositionIndicator"); } else { gameObject = Resources.Load <GameObject>("Prefabs/PositionIndicators/NPCPositionIndicator"); } this.indicator = UnityEngine.Object.Instantiate <GameObject>(gameObject, position, Quaternion.identity, component.transform); } else if (flag) { gameObject = Resources.Load <GameObject>("Prefabs/PositionIndicators/BossPositionIndicator"); } if (this.indicator) { UnityEngine.Object.Destroy(this.indicator); this.indicator = null; } if (gameObject) { this.indicator = UnityEngine.Object.Instantiate <GameObject>(gameObject, base.transform); this.indicator.GetComponent <PositionIndicator>().targetTransform = component.coreTransform; Nameplate component5 = this.indicator.GetComponent <Nameplate>(); if (component5) { component5.SetBody(component); } } } } }