Ejemplo n.º 1
0
        private unsafe void Generate(bool now = false)
        {
            if (!IsHandleCreated || IsDisposed)
            {
                return;
            }

            if (now == false && _emu.Frame % RefreshRate.Value != 0)
            {
                return;
            }

            var bmpdata = NameTableView.Nametables.LockBits(
                new Rectangle(0, 0, 512, 480),
                ImageLockMode.WriteOnly,
                PixelFormat.Format32bppArgb);

            var dptr  = (int *)bmpdata.Scan0.ToPointer();
            var pitch = bmpdata.Stride / 4;

            // Buffer all the data from the ppu, because it will be read multiple times and that is slow
            var ppuBuffer = _ppu.GetPPUBus();

            var palram = _ppu.GetPalRam();

            if (_ppu.ExActive)
            {
                byte[] exram = _ppu.GetExRam();
                GenerateExAttr(dptr, pitch, palram, ppuBuffer, exram);
            }
            else
            {
                GenerateAttr(dptr, pitch, palram, ppuBuffer);
            }

            NameTableView.Nametables.UnlockBits(bmpdata);
            NameTableView.Refresh();
        }
Ejemplo n.º 2
0
 private void RefreshImageContextMenuItem_Click(object sender, EventArgs e)
 {
     UpdateValues();
     NameTableView.Refresh();
 }
Ejemplo n.º 3
0
        private unsafe void Generate(bool now = false)
        {
            if (!IsHandleCreated || IsDisposed)
            {
                return;
            }

            if (_nes == null)
            {
                return;
            }

            if (now == false && Global.Emulator.Frame % RefreshRate.Value != 0)
            {
                return;
            }

            var bmpdata = NameTableView.Nametables.LockBits(
                new Rectangle(0, 0, 512, 480),
                ImageLockMode.WriteOnly,
                PixelFormat.Format32bppArgb);

            var dptr  = (int *)bmpdata.Scan0.ToPointer();
            var pitch = bmpdata.Stride / 4;

            // Buffer all the data from the ppu, because it will be read multiple times and that is slow
            var ppuBuffer = new byte[0x3000];

            for (var i = 0; i < 0x3000; i++)
            {
                ppuBuffer[i] = _nes.ppu.ppubus_peek(i);
            }

            var palram = new byte[0x20];

            for (var i = 0; i < 0x20; i++)
            {
                palram[i] = _nes.ppu.PALRAM[i];
            }

            var board = _nes.GetBoard();

            if (board is ExROM && (board as ExROM).ExAttrActive)
            {
                byte[] exram = new byte[1024];
                var    md    = _nes.MemoryDomains["ExRAM"];
                for (int i = 0; i < 1024; i++)
                {
                    exram[i] = md.PeekByte(i);
                }

                GenerateExAttr(dptr, pitch, palram, ppuBuffer, exram);
            }
            else
            {
                GenerateAttr(dptr, pitch, palram, ppuBuffer);
            }

            NameTableView.Nametables.UnlockBits(bmpdata);
            NameTableView.Refresh();
        }