public void Generate_Galaxy() { Destroy_Galaxy(); int totalArms = armPairs; int Randomizer = Random.Range(500, 601); float armInc = DetermineArmIncrement(armPairs); float armVal; starCount = (int)(galaxySize * Randomizer); string[] starNames = NameList.Get_Star_Names(starCount); GameObject galaxy = Instantiate(galaxy_Prefab); for (int a = 0; a < totalArms; a++) { int stars = (starCount / armPairs); armVal = DetermineArmValue(armPairs, a); for (int i = 0; i < stars; i++) { Generate_Star(galaxy, a, armVal, armInc, starNames[i]); } } }