Ejemplo n.º 1
0
        private void UpdateEquipmentLists()
        {
            try {
                fPackList.Items.Clear();
                fEquipList.Items.Clear();
                fOutList.Items.Clear();

                bool    onlyIcons = GlobalVars.nwrWin.InventoryOnlyIcons;
                Player  player    = GlobalVars.nwrGame.Player;
                NWField fld       = player.CurrentField;
                bool    blindness = player.Blindness;

                int debt = 0;
                fMode = IWMODE_GROUND;
                if (Collocutor != null)
                {
                    debt = player.GetDebt(Collocutor.Name);
                    if (Collocutor.IsTrader)
                    {
                        Building house = (Building)Collocutor.FindHouse();

                        if (house.Area.Contains(player.PosX, player.PosY))
                        {
                            fMode = IWMODE_INSHOP;
                        }
                        else
                        {
                            fMode = IWMODE_TRADER;
                        }
                    }
                    else
                    {
                        if (Collocutor.Mercenary)
                        {
                            fMode = IWMODE_MERCENARY;
                        }
                    }
                }

                fPayBtn.Enabled = (fMode != IWMODE_GROUND && debt != 0);

                switch (fMode)
                {
                case IWMODE_GROUND:
                {
                    EntityList items = player.Items;

                    int num5 = items.Count;
                    for (int i = 0; i < num5; i++)
                    {
                        Item item = (Item)items.GetItem(i);
                        if (!item.Identified && player.Memory.Find(item.Entry.Sign) != null)
                        {
                            item.Identified = true;
                        }

                        if (item.Equipment && item.InUse && fContainer == null)
                        {
                            AddListItem(fEquipList, item.GetName(blindness), item, onlyIcons);
                        }
                        else
                        {
                            AddListItem(fPackList, item.GetName(blindness), item, onlyIcons);
                        }
                    }

                    ExtList <LocatedEntity> groundItems = fld.Items.SearchListByPos(player.PosX, player.PosY);

                    int num6 = groundItems.Count;
                    for (int i = 0; i < num6; i++)
                    {
                        Item item = (Item)groundItems[i];
                        if (!item.Identified && player.Memory.Find(item.Entry.Sign) != null)
                        {
                            item.Identified = true;
                        }
                        AddListItem(fOutList, item.GetName(blindness), item, onlyIcons);
                    }
                    groundItems.Dispose();
                }
                break;

                case IWMODE_TRADER:
                case IWMODE_INSHOP:
                {
                    EntityList items = player.Items;

                    int num3 = items.Count;
                    for (int i = 0; i < num3; i++)
                    {
                        Item item = (Item)items.GetItem(i);
                        if (!item.Identified && player.Memory.Find(item.Entry.Sign) != null)
                        {
                            item.Identified = true;
                        }

                        if (item.Equipment && item.InUse && fContainer == null)
                        {
                            AddListItem(fEquipList, item.GetName(blindness), item, onlyIcons);
                        }
                        else
                        {
                            if (item.Ware)
                            {
                                AddListItem(fPackList, item.GetName(blindness) + " (" + Convert.ToString((int)item.GetTradePrice(Collocutor, player)) + "$)", item, onlyIcons);
                            }
                            else
                            {
                                AddListItem(fPackList, item.GetName(blindness), item, onlyIcons);
                            }
                        }
                    }

                    Building house = fld.FindBuilding(player.PosX, player.PosY);
                    if (house != null)
                    {
                        if (debt > 0)
                        {
                            house.SwitchDoors(DoorState.Closed);
                        }
                        else
                        {
                            house.SwitchDoors(DoorState.Opened);
                        }
                        ExtList <LocatedEntity> groundItems = fld.Items.SearchListByArea(house.Area);

                        int num4 = groundItems.Count;
                        for (int i = 0; i < num4; i++)
                        {
                            Item item = (Item)groundItems[i];
                            item.Identified = true;
                            AddListItem(fOutList, item.GetName(blindness) + " (" + Convert.ToString((int)item.GetTradePrice(player, Collocutor)) + "$)", item, onlyIcons);
                        }

                        groundItems.Dispose();
                    }
                }
                break;

                case IWMODE_MERCENARY:
                {
                    EntityList items = player.Items;

                    int num = items.Count;
                    for (int i = 0; i < num; i++)
                    {
                        Item item = (Item)items.GetItem(i);
                        if (!item.Identified && player.Memory.Find(item.Entry.Sign) != null)
                        {
                            item.Identified = true;
                        }
                        if (item.Equipment && item.InUse && fContainer == null)
                        {
                            AddListItem(fEquipList, item.GetName(blindness), item, onlyIcons);
                        }
                        else
                        {
                            if (item.Ware)
                            {
                                AddListItem(fPackList, item.GetName(blindness) + " (" + Convert.ToString(item.Price) + "$)", item, onlyIcons);
                            }
                            else
                            {
                                AddListItem(fPackList, item.GetName(blindness), item, onlyIcons);
                            }
                        }
                    }
                    items = Collocutor.Items;

                    int num2 = items.Count;
                    for (int i = 0; i < num2; i++)
                    {
                        Item item = (Item)items.GetItem(i);
                        AddListItem(fOutList, item.GetName(blindness) + " (" + Convert.ToString(item.Price) + "$)", item, onlyIcons);
                    }
                }
                break;
                }

                if (fContainer != null)
                {
                    EntityList items = fContainer.Contents;

                    int num7 = items.Count;
                    for (int i = 0; i < num7; i++)
                    {
                        Item item = (Item)items.GetItem(i);
                        if (!item.Identified && player.Memory.Find(item.Entry.Sign) != null)
                        {
                            item.Identified = true;
                        }
                        AddListItem(fEquipList, item.GetName(blindness), item, onlyIcons);
                    }
                }
            } catch (Exception ex) {
                Logger.Write("InventoryWindow.updateEquipmentLists(): " + ex.Message);
                throw ex;
            }
        }