static void Prefix(Pawn selPawn, ref float y, ref float width, Thing thing, ref bool inventory)
 {
     if (selPawn == null || thing == null)
     {
         return;
     }
     NUPUtility.DrawThingRow(selPawn, ref y, ref width, thing, ref inventory);
 }
        public static void Prefix(ITab_Pawn_Gear __instance, ref float y, ref float width, Thing thing, ref bool inventory)
        {
            Pawn SelPawnForGear = Traverse.Create(__instance).Property("SelPawnForGear").GetValue <Pawn>();

            NUPUtility.DrawThingRow(SelPawnForGear, ref y, ref width, thing, ref inventory);
        }