static int set_Enemy(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattleUIController.BattleUpdateData obj = (NTGBattleUIController.BattleUpdateData)o; NTGBattleUIController.BattleUpdatePlayerData[] arg0 = ToLua.CheckObjectArray <NTGBattleUIController.BattleUpdatePlayerData>(L, 2); obj.Enemy = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Enemy on a nil value" : e.Message)); } }
static int get_FPS(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattleUIController.BattleUpdateData obj = (NTGBattleUIController.BattleUpdateData)o; string ret = obj.FPS; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index FPS on a nil value" : e.Message)); } }
static int set_TargetMDef(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattleUIController.BattleUpdateData obj = (NTGBattleUIController.BattleUpdateData)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.TargetMDef = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index TargetMDef on a nil value" : e.Message)); } }
static int set_Player(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattleUIController.BattleUpdateData obj = (NTGBattleUIController.BattleUpdateData)o; NTGBattlePlayerController arg0 = (NTGBattlePlayerController)ToLua.CheckUnityObject(L, 2, typeof(NTGBattlePlayerController)); obj.Player = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Player on a nil value" : e.Message)); } }
static int set_TargetIcon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattleUIController.BattleUpdateData obj = (NTGBattleUIController.BattleUpdateData)o; string arg0 = ToLua.CheckString(L, 2); obj.TargetIcon = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index TargetIcon on a nil value" : e.Message)); } }
static int set_TargetActive(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattleUIController.BattleUpdateData obj = (NTGBattleUIController.BattleUpdateData)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.TargetActive = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index TargetActive on a nil value" : e.Message)); } }
static int get_Enemy(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattleUIController.BattleUpdateData obj = (NTGBattleUIController.BattleUpdateData)o; NTGBattleUIController.BattleUpdatePlayerData[] ret = obj.Enemy; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Enemy on a nil value" : e.Message)); } }
static int get_TargetMDef(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattleUIController.BattleUpdateData obj = (NTGBattleUIController.BattleUpdateData)o; float ret = obj.TargetMDef; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index TargetMDef on a nil value" : e.Message)); } }
static int _CreateNTGBattleUIController_BattleUpdateData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { NTGBattleUIController.BattleUpdateData obj = new NTGBattleUIController.BattleUpdateData(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: NTGBattleUIController.BattleUpdateData.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }