void SetInitialReferences() { npcMaster = GetComponent <NPC_Master>(); zombieSpawner = FindObjectOfType <ZombieSpawner>(); }
void SetInititalReferences() { npcMaster = GetComponent <NPC_Master>(); }
void SetInitialReferences() { npcMaster = GetComponent <NPC_Master>(); zombieSpawner = FindObjectOfType <ZombieSpawner>(); }
void SetInititalReferences() { npcMaster = GetComponent <NPC_Master>(); }