Ejemplo n.º 1
0
    public static NPCOvermap SpawnNPC(Character character)
    {
        Transform  npcTransform = UnityEngine.Object.Instantiate(GameAssets.i.pfNPCOvermap, character.position, Quaternion.identity);
        NPCOvermap npcOvermap   = npcTransform.GetComponent <NPCOvermap>();

        npcOvermap.Setup(character, instance.playerOvermap);
        instance.npcList.Add(npcOvermap);
        return(npcOvermap);
    }