// Inherited public override void Clear() { Layering.Clear(); EventTriggers.Clear(); ExitTriggers.Clear(); NPCObjects.Clear(); Overlaps.Clear(); TileSwitches.Clear(); CollisionSwitches.Clear(); }
public void Clear() { NPCObjects.Clear(); }
// Inherited public override void Clear() { Layering.Clear(); EventTriggers.Clear(); ExitTriggers.Clear(); NPCObjects.Clear(); Overlaps.Clear(); TileSwitches.Clear(); CollisionSwitches.Clear(); }
public void Clear() { NPCObjects.Clear(); }