void Start() { slider = slider.GetComponent <Slider>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); npcManage = GameObject.FindGameObjectWithTag("NPCManage").GetComponent <NPCManage>(); currentHealth = startingHealth; }
void Awake() { gameManage = GameObject.FindGameObjectWithTag("GameManage").GetComponent <GameManage>(); npcManage = GameObject.FindGameObjectWithTag("NPCManage").GetComponent <NPCManage>(); playerMovement = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>(); haveHealth = PlayerPrefs.GetInt("havehealth"); if (haveHealth == 0) { textHaveHealth.color = Color.red; buttonUseHealth.interactable = false; } textHaveHealth.text = haveHealth.ToString(); playerHealthBar = playerHealthBar.GetComponent <Slider>(); playerHealthBar.enabled = false; currentHealth = startingHealth; SetPlayerHealth(startingHealth); }
void Awake() { playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealth>(); gameManage = GameObject.FindGameObjectWithTag("GameManage").GetComponent <GameManage>(); npcManage = GameObject.FindGameObjectWithTag("NPCManage").GetComponent <NPCManage>(); }